I love to make game tool, game engine!
- I'm currently working on game developer
- I'm currently makeing BocchiTracker! (The tool is game bug report tool)
- I like C# ✨
BocchiTracker is a bug reporting tool that allows you to report issues to various services.
License: MIT License
I heard that opencv can be used.
BocchiTracker already takes screenshots and sends the data, so maybe I can make a movie by combining screenshots?
If the FPS is around 30 and the resolution is reduced a bit, it would reduce the load on the game...?
It appears to be targeting numerous files, so I would like to make improvements gradually
I thought PG seemed easier to understand if they read yaml directly
I already added Application\Models\ServiceClientAdapters\Clients\IssueClients\GitlabClient.cs
but I haven't implemented it yet
it have been Inherit interface IserviceIssueClient so I'd like to see reference and implement GithubClient, JIRAClient, etc...
I adopted WPF because of my fast development speed, but I should migrate in the future
チケットは、日本語でも英語でもどちらもOKです
質問の粒度は、些細なことでもOKです。
【例】
バグの場合、再現方法を書いてくれると大変助かります。
Ticket can be in English or Japanese!
Question can be trivial as you like!
in case of bug, it would be very helpful if you write how to reproduce it 😸
i have been working on this issue for 2~3 month but i didnt know anything
if you inputted text on filter and decide value, combobox text filed not cleared
currently setting issue template.md
---
name: Bug issue template
about: Bug Report
title: "{Bug]"
labels: bug
assignees: KirisameMarisa
projects: ["KirisameMarisa/2"]
---
but it have not been refected...
because it is not cool
This is because Python is friendly multi-platform.
Player or Camera or the both can jump bug location from the bug list
for features
I have only experneinced devlopmnet that pushed directly main stream ( because of useing Perforce ). I want to release the next version as some chunk of functionality, should I do a release per pull request?
currently, I haven't prepared CI yet and I want GUI test too, I feel scared to mearge to main branch if these are not there.
I stopped because it would be redistribution but it is inconvenience...
For Windows, also verify the use of WindowsHello
What should we do for other platforms?
because WPF/BocchiTracker.Config and Models/Config collesoned namespace
How to reproduse
command: dotnet build Application\WPF\BocchiTracker.Client\BocchiTracker.Client.csproj
F:\BocchiTracker>dotnet build Application\WPF\BocchiTracker.Client\BocchiTracker.Client.csproj
C:\Program Files\dotnet\sdk\7.0.304\NuGet.targets(156,5): error : Invalid framework identifier ''. [F:\BocchiTracker\Application\WPF\BocchiTracker.Client\BocchiTracker.Client.csproj]
command: dotnet build Application\Tests\BocchiTracker.UnitTests\BocchiTracker.UnitTests.csproj
F:\BocchiTracker>dotnet build Application\Tests\BocchiTracker.UnitTests\BocchiTracker.UnitTests.csproj
C:\Program Files\dotnet\sdk\7.0.304\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.TargetFrameworkInference.targets(92,5):
error NETSDK1013: TargetFramework value '' was not recognized.
not recognized. The spelling may be incorrect. If it is correct, you must explicitly specify the TargetFrameworkIdentifier or TargetFrameworkVersion property (or both).
[F:\BocchiTracker\Application\Tests\BocchiTracker.UnitTests\BocchiTracker.UnitTests.csproj]
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