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The second game from KinifiGames
Summary:
This will be easy to do. I just need to decide on the basic data needed.
Summary: I need to create a script that takes a Text Unity UI type and sets the appropriate text to be displayed depending on the current language and the xml data.
Research:
Building Standalone will not include english.xml Language Files because they are not connected to anything within unity or attached to a game object. They are dynamically loaded so Unity ignores them during builds.
copying these files over after the build is made will fix the issue but is time consuming.
create a english.xml file during the language check at the beginning of the game, if one doesn't exist.
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