-dsp-splitteroverconveyor's People
-dsp-splitteroverconveyor's Issues
Splitters set with mod prevent mass belt upgrade to detect one belt section in splitter housing
On the output side of the splitter, the mass upgrade function will not detect the innermost belt in the housing.
This only happens with splitters set on top of existing belts with this mod.
You can still update the single belt by peeking into the housing from a low angle and update it explicitly.
See the images:
The left splitter is set before attaching the belts, the right one is built on top of existing belt.
Kind regards,
Ingo
Does not work with 7.18.7103
This does not work with latest version 0.7.18.7103
Thunder Store v1.0.0 release does not contain dll
As stated in the title
Belt does not connect properly to one of the splitter types
When using your mod to place the splitter on top of a belt, it does not connect properly.
This is using the 2 low two high perpendicular splitter.
UI says the belt is connected to the top input?
See pictures.
Mods i use:
(this mod)
Advanced build destruct
CopyInserters
free foundations free soil
im on the DSP modding discord if you need help to reproduce etc, same username.
(edit: added one more photo showing the direction indicated by UI is occupied)
0.6.17.5932 Method not found: NearColliderLogic
Feature request - add Storage Tanks plugin
Would this be possible? The storage tank attaches in much the same way as a splitter I assume?
MissingMethodException when placing belts
DSP version 0.6.17.6112
BepInEx version 5.4.5
SplitterOverConveyor version 2.0.2
When placing any belts, only the first belt tile is placed and the following error appears:
MissingMethodException: Method not found: 'PlayerAction_Build.DoDesctructObject'.
(wrapper dynamic-method) PlayerAction_Build.DMD<PlayerAction_Build..CreatePrebuilds>(PlayerAction_Build)<0x008fc>
PlayerAction_Build.BuildMainLogic()>0x0008c>
PlayerAction_BuildGameTick(long)<0x002c0>
PlayerController.GameTick(long)<0x0013f>
Player.GameTick(long)<0x0006c>
GameData.GameTick(long)<0x00110>
GameMain.FixedUpdate()<0x00262>
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