Git Product home page Git Product logo

minty-old's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

minty-old's Issues

Suggestion [ Attack effect ]

Hi, so i have a useful hack you could add.

attack effects, that would be on the "player" category :

  • Multiple hit mode which means the user can decide how much attacks it will send (multiplier would be between 1-50)
    in this category, there would some sub categories :

  • One punch mode : calculate how many hits needed to kill an enemy based on their HP, and sets the multiplier accordingly.

  • Randomize multiplier : randomizes the multiplier based on the min and max multiplier (it would add 2 slides where the user would set the min and the max.

  • Multi animation : This would make the character repeat the same attack animation depending on a filter which will run the animation every x seconds (max would be 3, and the user would be able to put miliseconds too ( ex : 0.5 , 0.1 etc)

  • Auto weakspot : This would only work for archers, when the user fires at an enemy, it would automatically count the hit as a headshot.

  • Wall hack (only archers) : With ESP, when you shoot trough a wall, it would ignore it and touch them.

  • Aimbot (only archers) : When the users aim, it would automatically aim at the Lowest distance / Lowest health / highest distance / highest health to an enemy. Would work good with auto weakspot.

Hope this will help improve your project ! I have a lot of suggestions in mind, but i'll let you add theses for the moment :)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.