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Some dynamically-loading library tool for some game
When invite?
Hi, so i have a useful hack you could add.
attack effects, that would be on the "player" category :
Multiple hit mode which means the user can decide how much attacks it will send (multiplier would be between 1-50)
in this category, there would some sub categories :
One punch mode : calculate how many hits needed to kill an enemy based on their HP, and sets the multiplier accordingly.
Randomize multiplier : randomizes the multiplier based on the min and max multiplier (it would add 2 slides where the user would set the min and the max.
Multi animation : This would make the character repeat the same attack animation depending on a filter which will run the animation every x seconds (max would be 3, and the user would be able to put miliseconds too ( ex : 0.5 , 0.1 etc)
Auto weakspot : This would only work for archers, when the user fires at an enemy, it would automatically count the hit as a headshot.
Wall hack (only archers) : With ESP, when you shoot trough a wall, it would ignore it and touch them.
Aimbot (only archers) : When the users aim, it would automatically aim at the Lowest distance / Lowest health / highest distance / highest health to an enemy. Would work good with auto weakspot.
Hope this will help improve your project ! I have a lot of suggestions in mind, but i'll let you add theses for the moment :)
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