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DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).

Home Page: https://gamejolt.com/games/darklings/640842

C# 42.62% ShaderLab 33.70% HLSL 0.12% CSS 0.03% HTML 0.08% JavaScript 0.01% GLSL 23.45%
unity fighting-game pixel-art game multiplayer unity3d deterministic retro 2d action

darklings-fightinggame's Introduction

DARKLINGS - Fighting Game GitHub

PLAY AT: Darklings GameJolt

Darklings is a free-to-play 2D fighting game with the intention of being an accessible fighter, that will keep getting updated periodically.

GitHub GitHub GitHub

Darkling



Check the production branch for stable releases.
Check the development or the latest numbered version branch for the latest releases.

Mechanical Features

These features do not include everything in the game but rather more mechanically interesting things to point out from a developer's perspective.

Technical Features Game Features Controller Features
Deterministic Physics Local Multiplayer Controllers Support
Deterministic Animations Pixel Skin Change Dynamic Prompts
State Machine Hitstop System Rebinding
Streaming Videos Dialogue System
Pixel Perfect Camera Replay System
60FPS Logic Tick AI Opponent
Rollback Implementation Lobby System

Testing Online

  • Open two instances of Unity using ParrelSync (https://github.com/VeriorPies/ParrelSync).
  • Load the 'GameScene' for both instances and start the game.
  • In one of the two instances press the '2' key to change the player index to 1.
  • In both instances press the '5' key to start the GGPO connection and you're good to go.

Optional: use Clumsy (https://github.com/jagt/clumsy) to simulate lag.

Sub Repositories

These are the sub-repositories that help make Darklings in one way or another.

PERMISSION AND USE-CASE

This repo is open for educational purposes, as I know how difficult making a fighting game and implementing rollback in Unity can be. Please do not use it for commercial purposes without permission.

darklings-fightinggame's People

Contributors

kidagine avatar

Stargazers

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darklings-fightinggame's Issues

Change knockback system

Should knockback only the opponent getting hit, unless they are in the corner then it should self knockback the player hitting

Add online quickplay

Players should be able to:
1)Click on the quickplay option
2)Search for a match
3)Go to the lobby view (without the private lobby code)
4)Start a match similar to the private lobbies

Online multiplayer question

Hi!

First of all I just want to congratulate you all for this amazing work. This codebase is huge and I am learning a lot by hopping around the code and playing the game.

I saw that the online multiplayer is implemented in P2P where the user is the server itself. This can lead (if I am not mistaken) to security problems that users could exploit to fake the results of the fights. Do you guys think that could be possible to extract this logic to a dedicated server? And if so, How hard could it be?

Keep the good work! Thanks in advance!

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