Comments (2)
Turns out the log does not grown quadratically since the undo
stack is reset every turn end. So the current strategy is OK. But we should look into the built-in game log: https://boardgame.io/documentation/#/debugging?id=custom-metadata-in-game-logs.
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Do note: if too much information is passed between the client and the server (e.g. game log is gigantic) this will create latency issues
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Related Issues (20)
- Chat HOT 1
- Text overflows if the name is too long
- NODE_PATH not recognized on Windows HOT 3
- Add indicator to show that the inactive tabs in Game Log/Chat have new updates
- Non-null assertion causes linters to fail HOT 2
- Display a custom message when the game starts HOT 1
- Custom middleware is broken HOT 1
- Disable chat for spectators HOT 2
- Millionaire's Row expansion HOT 4
- Hybrid supply marketplace rows should be fixed
- Fix grammar
- Refactor `BaseLogEvent` HOT 1
- Loan office UI bug
- Allow undo Harbor expansion if no Tuna Boat rolls HOT 1
- Add log message for Renovation Company
- Do not make tooltip clickable/hoverable
- Airport does not activate if invested into Tech Startup
- Renovate Company give coins for establishments already closed? HOT 1
- Next UI Update To-do List
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