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aaronleiby avatar kevincomerford avatar

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zero_lab_renderer's Issues

Directional Example Full Black Shadows in build

Hey guys first off great work on keeping the renderer updated, however i'm having a small problem.

When i load up the Directional example scene and build the game, all my shadows are completly solid black. Editor works great, build does not. (other example scenes seem to work fine)

Runnig Unity 2017.2.0F3

Anybody know how to fix this?

Build issu

hi kevin,

First of all , thank you to continue developing the lab renderer, there is no better for the VR, you did an incredible job.
I'm currently working on a VR project with your version of the LAB and unity 2017.2.4, and I can't build, it freeze on Project-sharedassets0.assets , the cpu process keep working alway at 100% on shadercompiler-UnityShaderCompiler.exe

any idea ?

No Lights With Build

Everything works fine in the editor and when running it there but for some reason when I build my project none of the lights work. Using Latest build of this and Unity 2018.1.8f1

Cannot change renderViewportScale while cameras are rendering!

I got this error when Adaptive Quality Enabled check box is on.

Cannot change renderViewportScale while cameras are rendering!
UnityEngine.XR.XRSettings:set_renderViewportScale(Single)
ValveCamera:UpdateAdaptiveQuality() (at Assets/Libraries/TheLabRenderer/Scripts/ValveCamera.cs:871)
ValveCamera:OnPreCull() (at Assets/Libraries/TheLabRenderer/Scripts/ValveCamera.cs:562)

Do you have any idea to fix this?
I use Unity 2017.3.1f1

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