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Godot-Foliage

Foliage-Shader for Bushs and Trees

General Information:

  • Mesh must be in general shape of bush or tree.
  • Mesh must be quad elements only.
  • UV of each polygon should be a filled square
  • UV2 -X-coordinate is used to rotate the faces randomly, to give a more natural look.
  • Red-channel from texture is used as alpha and should be in shape of leaves
  • colors can be set in the shader

Shader is recreated for Godot based on the following work:

Base Shader idea: Pontus Karlsson https://youtu.be/iASMFba7GeI

Coloring: Victoria Zavhorodnia https://youtu.be/1BfZSfX6_Go

Wind Behavior: Rainware https://youtu.be/CMkv8Ui3d9g

Wiggle Effect: Nekoto https://github.com/nekotogd

Mesh and Textures are created by FaRu and can be used freely.

Special thanks to Nekoto for his contributions.

godot-foliage's People

Contributors

fabiv avatar faru85 avatar nekotogd avatar

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