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kerbalism4's Introduction

Welcome to Kerbalism

Hundreds of Kerbals were killed in the making of this mod.

Kerbalism is a mod for Kerbal Space Program that alters the game to add life support, radiation, failures and an entirely new way of doing science.

Version 4 - In development

Download and installation

Two folders must be copied to your GameData folder :

  • Kerbalism is the core plugin, always required.
  • KerbalismConfig is the default configuration pack.

Installation checklist for the "GameData" folder required content :

  • 000_Harmony (folder)
  • CommunityResourcePack (folder)
  • Kerbalism (folder)
  • KerbalismConfig (folder)
  • ModuleManager.X.X.X.dll (file)

The Kerbalism 4 project

Kerbalism 4 is an almost complete rewrite of Kerbalism. The main motivation is that the current version (3.x) has seen a lot of contributions on top of the original codebase, from a lot of people and without a clear plan. A lot of the current features are built on top of a codebase that was never meant to become that large and complex. The result has become very hard to work with and maintain, and there are long standing issues/limitations that can't really be fixed.

Progress tracking is done mainly through the projects page.

In terms of major changes, the goal for the initial release are to provide feature parity with the 3.x branch with the notable exception that we are likely scrapping the whole Reliability/Failures features (see Kerbalism#3)

Internals

Main feature - whishlist

  • Rules (life support, stress, radiation...) rewrite : Kerbalism#4
  • Habitat and pressure rewrite : Kerbalism#9
  • Thermal system (radiators & stock core heat replacement)
  • Processes and resource management rewrite
  • B9PS integration
  • Radiation refactor and new active radiation shield system : Kerbalism#5
  • Simplification of the default profile

UI

  • Processes and resources management dedicated UI
  • Planner and flight UI rewrite : Kerbalism#2

kerbalism4's People

Contributors

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