Comments (7)
Good Idea, so I've started working on this, attempting to use the PartStatsUpgradeModule, fingers crossed 😉
If it works I'll also add an additional slot to the external ECLSS module.
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Managed to get this to work but I feel Miniaturization is too early in the TechTree so I have chosen to use the Electronics tech instead.
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Also noticed that the Chemical Plant was not having its capacity correctly set due to its .cfg file rename, so fixed that small issue too.
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Seems I spoke too soon 😠 After the upgrade is purchased and gets applied by KSP, the titles of the info tabs disappear.
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Fixed the titles not showing correctly, problem was caused by KSP using a new method GetModuleDisplayName
when the upgrades are applied to get the titles rather than the original GetModuleTitle
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For some reason after the upgrade is purchased the Tooltip widgets no longer display alphabetically, result being that the Configure tooltip is no longer displayed at the top of the Tooltip.
Not much of a problem and can be lived with (I suppose we don't have a choice lol, until Squad fix the issue).
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PR #36 is done
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Related Issues (20)
- [suggestion / question] Kerbal Engineering System - Engineer Chip HOT 2
- Near no science in rss/ro/rp1 with Kerbalism? HOT 1
- uggestion]Long-term experiments tweaks HOT 1
- [Request] Smart Parts Support HOT 1
- WasteProcessor cannot vent Ammonia (see PR 858) HOT 1
- Loading has failed due to an unhandled error HOT 2
- HabTech2 Patch broken
- A useful modifier HOT 2
- Kerbalism - Intense Frame Loss And Lag When Crew Tab Is Open. HOT 4
- Oxygen doesn't exist in RP-1 HOT 2
- [RO] Configurable fuel cells do not remember settings HOT 2
- MannedOrbit contract seems to ignore custom day length.
- [Meta-Isssue] Custom day/year duration isn't well handled with some planet packs
- NaN/XYZ science value HOT 3
- References in proj pointing to old version of harmony
- Any engine with a built-in tank causes errors after update to 3.19 HOT 3
- CactEye - Science experiment of camera data processing seemingly generates infinite science exploit
- Science not working. NaN on every test except Crew report in EVA. Time to completion is always "T-perpetual". HOT 6
- Any part with an Emitter module will fatally crash the game on load if EC doesn't have a rateunit specified
- SSPX Compatibility Issue HOT 1
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