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starter-kit-fps's Issues

Model with overlapping vertices Z-Fighting

There is noticeable z-fighting on the enemy models when at a distance

Example:
Screenshot of the model z-fighting

The model has a lot of overlapping vertices. When applying merge by distance on blender this is the output:
Overlapping vertices merged by merge by distance option on blender

I'm not a modeler, so I don't know if that overlap is intended, but merging the vertices of the faceplate fixes the issue.
Merging the faceplate
Vertices merged

With new model:
Screenshot of enemy from afar

Physics tied to framerate

This can be seen by comparing the gun knockback with different settings. Knockback moves the player a shorter distance when vsync is off and the game is allowed to reach higher frame rates and knockback moves the player a further distance when max_fps is set lower.

At a very low max_fps like 10, looking around goes crazy and is uncontrollable

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