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License: MIT License
There is noticeable z-fighting on the enemy models when at a distance
The model has a lot of overlapping vertices. When applying merge by distance
on blender this is the output:
I'm not a modeler, so I don't know if that overlap is intended, but merging the vertices of the faceplate fixes the issue.
This can be seen by comparing the gun knockback with different settings. Knockback moves the player a shorter distance when vsync is off and the game is allowed to reach higher frame rates and knockback moves the player a further distance when max_fps is set lower.
At a very low max_fps like 10, looking around goes crazy and is uncontrollable
Could you potentially update the readme to show how to add custom content to the project (maps, weapons etc)
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