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sharpaescrypt's Issues

SharpAESCrypt.CanRead becomes false after reading to end

I'm trying to make it work with GZipStream, which requires CanRead be true while reading.

I looked through the code. m_cryptDataStream is closed in Read() when reading to the end. And then, m_cryptDataStream.CanRead becomes false and SharpAESCrypt.CanRead returns false. If Crypto.Closed() is not called, CanRead will stay true.

As far as I know, Streams are usually disposed in Dispose(). Why do you close it in Read()? Is there any other consideration? I tried to commented out the Close() line. It seems work fine as well. But I'm not sure if it is safe or not.

Crypto.Close();

Strong Name Signing

Thank you for the great library! I am using the nuget-package in a ClickOnce application and have problems with deployment because the DLL is not signed with a strong name.

Could you do that for a next release?

Deployment error with ClickOnce

I'm using dll version of sharaescrypt in wpf application and getting below error while publishing it via ClickOnce application.

Below is a summary of the errors, details of these errors are listed later in the log.
* Activation of D:\Published Apps\xyz\Tool\PrismUploadUI.application resulted in exception. Following failure messages were detected:
+ Reference in the manifest does not match the identity of the downloaded assembly SharpAESCrypt.dll.


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Compatibility issue on Unity Mono

It does work in Unity. I can encrypt data and decrypt it back. However, the resulting file is not compatible with other AES file readers. I always get corrupted file error.

I have run SharpAesCrypt on my mac in console. The encrypted file is ok and can be decrypted with pyAesCrypt and mac aescrypt. However, the file encrypted by SharpAesCrypt in Unity can only be decrypted by itself.

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