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VideolabTest

gif gif

This repository contains several examples of OP-Z videolab visuals.

Version dependency

Currently this project is dependent on videolab-1.1 that is compatible with OP-Z v1.1 iOS app.

This repository doesn't include the videolab package. You have to manually install videolab-1.1.unitypackage to open the examples on Unity Editor.

Note that you should use Unity 2018.2 when building videopaks; It's the only version compatible with OP-Z v1.1.

Try without Unity

You can try the videopaks without Unity.

Steps for iOS OP-Z app

  1. Download one of the videopak zip files from Releases.
  2. Connect an iOS device to a computer and open it on iTunes.
  3. Open File Sharing view and select OP-Z from Apps.
  4. Drag and drop the extracted videopaks folder into OP-Z Documents.

drag and drop

Steps for macOS OP-Z app

  1. Download one of the videopak zip files from Releases.
  2. Select OP-Z app in the Application folder, and then select "Show Package Contents" from the right click menu.
  3. Navigate to Contents > Resources > Data > StreamingAssets > videopaks.
  4. Extract and copy the contents of the videopak zip file into the videopaks folder.

License

Obj files contained in Assets/VideolabTest/Poly/Model (Kangaroo, Koala, Rat, Duck) are created by Google and released under a CC-BY license.

A TiltBlush sketch used in "TiltBrush" scene was created by Lisa Padilla and published under a CC-BY license. See the original Poly page "Colorful Man" for further details.

All other parts of this project are put under CC0.

videolabtest's People

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videolabtest's Issues

Textures and filesize

Sorry to bother you with this amateur question, but
A.) is there a filesize limit for a videopak to run on ipad (6gen)
B.) i can‘t get terrain textures to work, the terrain features are just filled in magenta
Thanks!

Broken on app v. 1.2?

The videopaks does not seem to work on version 1.2+ of the app. On iOS they load but display mainly magenta triangles. On macOS they don't even load.

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