Comments (4)
This repository currently maintained with Unity 2018.3.0 and HDRP 3.3.0. It may not work on other versions because HDRP is under heavy development and has many compatibility-breaking changes between versions.
I'd recommend using the revision at c641e6b if you'd like to use HDRP 3.0.0. It's the last commit before updating to 3.3.0.
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This repository currently maintained with Unity 2018.3.0 and HDRP 3.3.0. It may not work on other versions because HDRP is under heavy development and has many compatibility-breaking changes between versions.
I'd recommend using the revision at c641e6b if you'd like to use HDRP 3.0.0. It's the last commit before updating to 3.3.0.
Hi, I already was using that revision. It seems that the fragment shader is not right. When I move the camera the object goes completely transparent.
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Okay. Some thoughts:
- The custom shaders only support deferred lighting path (with FPTL), so if you're using the force-forward mode, it will get black. I'd recommend checking if it works with the default HDRP settings.
- The custom shaders don't affect bounding boxes. It's recommended to expand the bounding box when using these kinds of animated effects to avoid being culled.
from testbedhdrp.
Okay. Some thoughts:
- The custom shaders only support deferred lighting path (with FPTL), so if you're using the force-forward mode, it will get black. I'd recommend checking if it works with the default HDRP settings.
- The custom shaders don't affect bounding boxes. It's recommended to expand the bounding box when using these kinds of animated effects to avoid being culled.
Oh wow Yes. It seems that I had forced forward on due to some other experiments. Thank you 👍
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Related Issues (17)
- unity 2018.2.0b9 - `Mathematics' does not exist in the namespace HOT 10
- HDRP shader help ... HOT 1
- DecalProjectorComponent error in Unity 2019.2.13f1 HOT 6
- can update to 2019.3 version? HOT 1
- Will this TestBedHDRP work for Unity 2020.3 ? HOT 3
- HDRP file problem HOT 2
- can use in urp? HOT 8
- Status Prefab is missing HOT 2
- Are those shaders running on Mac M1? HOT 1
- Missing Prefab HOT 2
- Shader error in 'Voxelizer' HOT 2
- it doesn't work and getting script error HOT 5
- No Statue HOT 3
- Cannot fetch the statue submodule. HOT 6
- "submodule update" fails - .gitsubmodule appears to be incorrect HOT 2
- Opening Transport, Voxelizer Scenes using Unity 2018.2.3f1 on a 2017 Mac Book Pro immediately crashes the editor HOT 3
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