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glsl-optical-flow

Optical flow advection demo

Optical flow shader for WebGL - BYORenderer.

No drawing dependencies - for easier compatibility with any renderer which may rely on tracking the WebGL state (e.g: regl).

Check out the demo.

Installation

Install from npm using:

npm install @epok.tech/glsl-optical-flow

or:

yarn add @epok.tech/glsl-optical-flow

Usage

Check out the demo, and its source code, a comprehensive example of blurring input, blending across frames, and advecting by the flow to get smooth optical-flow over time:

You may also use this in your shader...

precision highp float;

uniform sampler2D next;
uniform sampler2D past;
uniform float offset;
uniform float lambda;

varying vec2 uv;

#pragma glslify: opticalFlow = require(@epok.tech/glsl-optical-flow)

void main() {
  gl_FragColor = vec4(opticalFlow(uv, next, past, offset, lambda), 0.0, 1.0);
}

... or the provided fragment shader, for example, or for direct usage (with glslify).

See Also

Based on:

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