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moodles's Issues

Stacks of conditions

If possible, making it so conditions can have a set number of stacks, or gain stacks whenever a preset is applied (with a potential cap that can be set in the moodle like a max of 3/10 stacks). It could be limited to Stackable conditions already preset (as it's a filter that exists), like Vulnerability Stacks.
This could work as a preset type that "adds stack to existing conditions".

Constantly getting error while preset active

Constantly getting this error while any Preset is made

> [3/2/2024 2:09:21 PM -05:00] Object reference not set to an instance of an object.
   at Moodles.Gui.TabPresets.DrawSelected() in /home/runner/work/Moodles/Moodles/Moodles/Gui/TabPresets.cs:line 76
   at Moodles.Gui.TabPresets.Draw() in /home/runner/work/Moodles/Moodles/Moodles/Gui/TabPresets.cs:line 34
   at ECommons.ImGuiMethods.ImGuiEx.EzTabBar(String id, Boolean KoFiTransparent, ValueTuple`4[] tabs) in /home/runner/work/Moodles/Moodles/ECommons/ECommons/ImGuiMethods/ImGuiEx/ImGuiEx.cs:line 874
   at Moodles.Gui.UI.Draw() in /home/runner/work/Moodles/Moodles/Moodles/Gui/UI.cs:line 29
   at ECommons.GenericHelpers.Safe(Action a, Boolean suppressErrors) in /home/runner/work/Moodles/Moodles/ECommons/ECommons/GenericHelpers.cs:line 981

Along with this, while I'm not sure if tied to this error or not, but I'm also unable to see others' Moodles on the target bar and unable to apply Moodles to others.
GIF 3-2-2024 2-14-16 PM

Opt-In for Mare

A couple friends and I think it would be nice to have an optional sort of toggle to enable the use of Moodles on other players when Individually Sync'd with them using Mare. It has a lot of potential in the Roleplay scene as well as simply messing with friends. #

Formatting tags

Not necessarily a bug, but the formatting tags. Since the description supports formatting tags, do you have an example of how it would be? Is this in HTML as well?
ffxiv_dx11_pz3GDZq33C

Moodles do not show up when targeting a player with controller

Heya! I was testing some stuff with a couple friends, one of which plays on controller. We were wondering why they couldn't see moodles. So as an experiment I turned on my controller and targeted someone with the D-Pad and then bam, moodles do not appear. Even in controller mode whilst clicking on someone with the mouse the work normally.

Controller Targeted:
image_2024-03-03_124720046

Mouse Targeted:
image_2024-03-03_124757023

Crashing when entering a crowded venue.

When entering a crowded venue with mostly paired people, majority having Moodles, a crash occurs. I assume it happens when too many buffs are trying to be applied all at once. Crashed 3 times on entering the same venue, crashes stopped when i disabled moodles.

Every single crash log had this in the dump info
Dump at: C:\Users___\AppData\Roaming\XIVLauncher\dalamud_appcrash_20240302_204123_207_67796.dmp
System Time: 2024-03-03 01:41:23.9267710

at Moodles.VfxManager.ActorVfx.Remove()
at Moodles.VfxManager.VfxSpawn.Remove()
at Moodles.VfxManager.VfxSpawn.Tick()
at Moodles.Processors.CommonProcessor.Tick()
at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act)
at Dalamud.Utility.EventHandlerExtensions.InvokeSafely(OnUpdateDelegate updateDelegate, Framework framework)
at Dalamud.Game.Framework.HandleFrameworkUpdate(IntPtr framework)

Moodles blocks certain in-game debuffs from appearing

Moodles prevents certain debuffs from displaying in the game (outside of instanced combat situations):

BLU's "Brush with Death"
FSH's "Inefficient Hooking"

These are only impacted while using Status Layout "Normal" or "Left-Justified II". Game's debuffs get displayed when using "Left-Justified I", "Left-Justified III", or Split Element into 3/4 groups.

Possible Crashing over Mare

In a somewhat large syncshell I noticed I had been crashing a lot. After some testing, enabling/disabling, and seeing a few crashes happen en mass /without/ me, I've reason to believe something in Moodles is causing crashes. The little stack trace upon crashing always mentioned VFX in some manner, but I don't have anything further to narrow it down.

Lock status effects on remote Mare users

I want to request that as other plugins that are used through mare, they lock all the configurations from those players so you can not edit them, if they are paired through mare, I know that only the person that sets the debuff will see it, but that won't prevent misuse for harassment of another players, I think that locking the status of a remote pair on mare is necessary.

Display Target Info Independently

When "Display Target Info Independently" is checked Moodles no longer show up. Meaning we can't use just a targets vanilla buffs/debuffs to add to our own UI currently.

Crash report on linked Mare User

This is a Report from a Friend, she can't create an own Github atm so she asked me if i can create it for her.

"A Friend used the Plugin to put a Buff on me, then i crashed, this also happed when he casted this Buff on himself via Timer."

Log of the first Crash when he put that Buff on her.
dalamud_appcrash_20240301_163414_174_28748.log

maXD8t69et

Added
You can put buffs on other Players that are not linked, but can't remove it from them after adding it to them.
It only could be removed after closing Game.

Import empty moodle create bug when we want to create a new statut and cause crash too

I had the unpleasant surprise of importing a moodle when I did not copy an already existing moodle, so that means that the status is empty and is impossible to delete, subsequently to try to resolve the problem I I tried uninstalling the plugin and reinstalling it. Since then, every time I create a status and restart the game, the status created via the + before does not appear as if it has not been saved and the status in a preset is not displayed. And also it makes me crash the game sometimes.

Screenshot_4
Screenshot_3
Screenshot_2
Screenshot_5

Original name of the status can appear in some circumstances

This is a party member who I'm paired with through Mare and who also has Moodles installed. I had applied a permanent moodle I named Royal Decree on him prior. We went for a duty, and after leaving and respawning, the moodle reapplied itself with the status's original name (High and Mighty).

image

The moodle's custom name displayed correctly on the party list, however. This is very minor, but I thought I'd report it anyway for documentation purposes.

Issue with Moodles and other plugin (Job Bars)

Hi all, it seems there is an issue with Moodles and another plugin (Job Bars).

It happens that when you dont use the plugin, you can see it in your party list the custom buffs, but if you use the plugin, it breaks and doesnt show the buffs and highlight you like "buffed" As normally does Job Bars.

Games closes itself without Error after enabling Automation

The Games closes itself after enabling the Automation after loading the Game.
The Automation was disabled after disabling the Plugin from the Version before.
log.txt

  • It happens at the same time when the Buffs wander down. (I think the "crash" happens when they are about to hide)
    hgadrhdrh

  • I also tried to make a new Automation but that did the same. (It doesn't save the new created Automation after Game closes itself)

  • It doesn't happen when activated in Characterpick Screen. (When it loaded it works)

  • After changing my Job and another Buff gets added it closes itself again.

Unable to see others' Moodles

I have no UI altering plugins or mods, so I'm unsure as to why this is the case. It worked when I first installed the plugin, but after a while it just stopped working.

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