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asspull3x-roms's Issues

Game ideas and such

  • Platform game. Not likely for @Kawa-oneechan to do, code-wise.
  • 100 Boxes, absolutely.
  • Farah Teaches Typing.
  • System test suite -- not a game but bear with me here. Actually in progress right now.
  • Burger Time
  • Chess
  • City Connection
  • Donkey Kong?
  • Little Computer People
  • Nuts & Milk
  • Road Fighter
  • Tennis

Tetris tasks

  • Look into why the board glitches up sometimes
  • Hook up more controls
  • Proper scoring
  • Title screen
  • Music and sound
    • Find an alternative to speeding up the music
    • Actually use this
  • More music choices
  • Actually get some sounds in
  • Game over!
  • Detect lack of gamepad, refuse to start without one

BIOS and Miscellaneous stuff

  • Multiple disk drives support.
  • Standard library.
  • Debug output via Debug device.
  • Improve navigator.
  • Integrate navigator into BIOS
  • Consider further worth of command line โ€” NC style combination?
  • Have splash screen cut to a screensaver.
    • Screensaver itself is done and minified.
  • About screen, by pressing a certain key on the splash screen.
  • Look into MID file playback, perhaps integrate it into the BIOS.
  • MIDI is still available but we have OPL3 and an IMF player now.

Sokoban tasks

  • Load level packs from diskette.
  • Allow selecting a pack if more than one *.sok file is found?
  • Ending screen image.
    Currently a text placeholder.
  • Inbetween animations, both walking and pushing.
  • Different tilesets, rotating every n levels.
  • Status line
  • More/better music
    • Different tune for each level -- currentLevel % numTracks seems obvious.
    • Title screen, editor, and victory music.
  • Level editor, good use for mouse support.

Columns tasks

  • Score and level tracking
  • UI polish
  • Title screen
  • Music and sound

Snake tasks

  • Nibbles style level progression, perhaps as a separate mode.
  • Connected snake instead of balls.
  • Better title screen?
    It's good, but it could be even better.
  • Replace MIDI with OPL
    Hardmode: no IMF, even for the title jingle, or only for the title screen?

There's something about loading larger images from disk...

You link a 640ร—480 256-color image into a program directly and pass it to DRAW->DisplayPicture, you're fine.

DRAW->DisplayPicture((TImageFile*)&pic);

I temporarily changed the image in twohundred from 200-16.api to 480-256.api for testing and it consistently appeared perfectly well.

However, slideshow and disktest load their images from disk. I have not the capacity nor the crayons to properly figure this out but it seems like overly-large files might not load right. In the latter's case even the low-resolution 256-color image is consistently broken.

borken

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