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assimpleasrack's Introduction

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As Simple As Rack

Description

Medium example Double Medium example Medium example Double Medium example

  • Add simple racked storage solutions, accessible after smithing research (all structures need a bit of metal as frame). They are declined in various size and can be constructed from stone, wood or rock.
  • They can store any items in the game but are not preventing decaying (meaning that your stored items still need to be under a roof to stop decaying; putting a storage rack outside will not suffice) Default storage settings are set to : "Normal priority", "all except corpses & chunks" and "No rotten allowed"
  • Those ones are "minifiable" : you can move them around without deconstructing them.

Medium example Double Medium example Medium example Double Medium example

  • Also add refrigerated storage solutions, accessible after air conditioning research. They are declined in the same sizes and can be constructed from stone, wood or rock + a fixed amount of steel and one component.
  • They can store any items in the game and are refrigerated so they preserve foods, meals, medicine and corpses from rotting. They need to be powered for that. Note : even unpowered (or switched off) items stored in it will still not decay because it's a door-closed storage.
  • Those ones are not movable but they're so sturdy that they can be use as roof supports (if you have really big storage needs :-p). It may be wise to review roof-collapsing rules on the wiki

Lamp

  • Also add a simple neon lamp just because it was with the pack in which I salvaged the storage graphics and it goes well with the rest graphic-wise

Instructions

Rimfrigde mod is mandatory and should be set to be launched BEFORE this mod in modlist

Credits

  • All graphical assets (and the idea about using roof holding structures) are from Saularian in [A11 Terra Firma Mod Pack]
  • A big thank you to the CCL team, half of the mod used to use their modified classes
  • A big thank you to Vendan for making the Rimfridge mod ! - (without this I couldn't have made the refrigerated part since A15 version)

assimpleasrack's People

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assimpleasrack's Issues

Error with refrigerated storages on loadgames

From here

I also get this error every time i reload a game. The only way to fix it is to restart the game. I never get this error from a fresh start and the only time I get it is from a reload.

screenshot

output_log.txt

Extract from output_log.txt :

Exception spawning loaded thing RefrigeratedStorageRackSingle792747: System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[Verse.IntVec3,Verse.Thing].Add (IntVec3 key, Verse.Thing value) [0x00000] in :0
at CommunityCoreLibrary.HideItemManager.RegisterBuilding (Verse.Thing building) [0x00000] in :0
at CommunityCoreLibrary.CompHideItem.PostSpawnSetup () [0x00000] in :0
at Verse.ThingWithComps.SpawnSetup () [0x00000] in :0
at Verse.Building.SpawnSetup () [0x00000] in :0
at RimWorld.Building_Storage.SpawnSetup () [0x00000] in :0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Rot4 rot) [0x00000] in :0
at Verse.Game.LoadData () [0x00000] in :0

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