Hi, i love your Plugin but i have an issue. I downloaded Protocollib and even changed the settings in the setting.yml file but it doesnt work for me. I dont know if i downloaded the wrong ProtocolLib so i dont know whats the problem with it.
Heres my Settings.yml file:
`# !-------------------------------------------------------------------------------------------------!
# Allow gift signs without specified receiver?
Allow: true
# How should the sign look like? We make it look like this after you just place [Gift].
# Max three lines because the first is already taken by the Title.
Format: |-
Klick für
kostenlose
Geschenke!
# How should the sign look like? We make it look like this after you just place [Gift]
# and the player name or names on each line.
# Max three lines because the first is already taken by the Title.
Format: |-
{receiver_1}
{receiver_2}
{receiver_3}
# Randomly place snow onto blocks around the player.
# * YOU NEED TO HAVE THIS ENABLED if you want to MELT your snow *
Enabled: true
# This switches the behaviour completely, so instead of covering map with snow,
# we will slowly remove it.
#
# For example, after Christmas you may want to melt the snow instead.
Melt: false
# Do not melt snow in naturally snowy biomes or above height 90?
Only_Melt_Unnatural_Snow: true
# Transform water into ice or ice into water (when Melt is enabled)?
Freeze_Water: false
# Shall the snow be placed on farmland, simulating real winter and destroying crops?
Destroy_Crops: false
# Do not freeze water if there is something growing on the neighbor blocks
#
# Format:
# <neighbor blocks> (material names split by ", "): <growing> (material names split by ", ")
Freeze_Ignore:
SAND, GRASS, DIRT: SUGAR_CANE, SUGAR_CANE_BLOCK
SAND: CACTUS
SOIL: '*'
# How often, in ticks (20 ticks = 1 second) should we look for blocks?
Period_Ticks: 40
# What is the radius near each player where blocks should be covered by snow?
# **High values decrease performance** Recommended: 2-5 depending on your hardware.
Radius: 3
# Create multiple layers of snow? See Required_Neighbors_To_Grow for control.
Multi_Layer: true
# How many side blocks (west, east, south or nord) must have the same snow layer level
# in order for the snow layer in the centre to grow?
# Requires "Multi_Layer" on true
Required_Neighbors_To_Grow: 2
# Dot not place snow on the following blocks (material list, will match if contains):
Do_Not_Place_On:
- 'ICE'
- 'BARRIER'
- 'FENCE'
- 'STEP'
- 'SLAB'
- 'AIR'
- 'WATER'
- 'LAVA'
- 'SIGN'
- 'PANE'
- 'PLATE'
- 'STAIRS'
- 'TRAPDOOR'
- 'LANTERN'
- 'CAMPFIRE'
- 'BAMBOO'
- 'FLOWER'
# What biomes should we ignore?
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
Ignore_Biomes: []
# Disguise biomes for players?
Enabled: true
# To what biome should we disguise them?
# List: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html
Biome: SNOWY_TAIGA_HILLS
# The x-z size (width) of the area where particles are spawned.
Horizontal: 15
# The y size (height) of the area where particles are spawned.
Vertical: 10
# How much damage should we give to the hit entity from a thrown snowball?
Snowball: 3.0
# Should psycho replace newly spawned snowmen?
Convert_New: false
# Scan chunks on load and replace existing snowmen with our dead snowmen?
# THIS CANNOT BE UNDONE ONCE YOU CHANGE YOUR MIND
Convert_Existing: false
# Should the aggresive snowmen have a pumpkin on his head? Defaults to false for a cooler look
Pumpkin_Head: false
# Should we remove this mob when far away?
Despawn: true
# Convert spawned monsters to Snowman occasionally?
Enabled: true
# Chance from 0 to 100 in percent, to convert monsters below.
Chance_Percent: 15
# List of monsters that can be transformed into Snowman.
# Available: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
Applicable:
- 'ZOMBIE'