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godot.project_blueprint

my project blueprint for godot projects, I have yet to use and document it ;(

The Brief

This project is so I dont have to ever think about making menus, settings, or audio management ever again, for this, theres a few modules made, these can be divided upon:

  1. MusicPlayer: Just a music player with added methods
  2. Managers: These are custom singletons meant to make interactions with singletons easier to manage, ie, managers, or helpers
  3. UI Elements: These are for streamlining UX elements in the making of anything, they're easy to modify and manipulate in-editor, hopefully not much more is needed beyond what I've already done
  4. The Custome Settings Script: this is to setup a file that will setup custom settings every time the game is initialized

MusicPlayer

Managers

ManagerSettings

ManagerAudio

UI Elements

UiMenu

FocusInheritanceController

UiFolder

UiSettings

SettingsVariable

SettingsBool

SettingsSlider

SettingsOptions

SettingsOptionsItem

SettingsInput

UiButton

Popups

The "custom_settings_setup.gd" Script

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