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Payday 2 HUD
Not sure about this crash
Application has crashed: C++ exception
mods/WolfHUD dev/lua/EquipmentTweaks.lua:61: attempt to index a nil value
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
ntdll (???) RtlQueryPerformanceCounter
Current thread: Main
Thu Sep 01 11:44:28 2016
Application has crashed: C++ exception
mods/WolfHUD/lua/DamageIndicator.lua:13: attempt to index a nil value
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
ntdll (???) ZwQueryVirtualMemory
Current thread: Main
System information:
Application version : 1.54.11
CPU : Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 680M / nvd3dum.dll[10.18.13.6881]
Language : @ID94cca2fdaccfc2cd@
Memory : 412184 0MB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Logitech (Speakers (Logitech G35 Gaming Headset))
I don't know when this started happening, but my pickup item icons (HCl, Mu, CS, planks, etc,) have become giant in my inventory when using CustomHud. A few days ago, they were small enough to where three can stack vertically before new ones have to shift to the right. Right now they're so large that a single pick-up covers the entire space so new ones always sit on the right. If I pick up enough stuff, they start running out of screen space to the right.
This only occurs for my own pick-ups display, however - the one in the bottom centre of the screen. The pick-ups for other players - displayed on the bottom left - are still of the correct size. I checked to see if a new scaling option hasn't snuck in behind my back, but the only one I found is for the entire player panel. I like the size of the player panel, it's just the pick-ups which are the wrong size.
I've been sick as a dog lately so my memory isn't that good, but I THINK I downloaded the new WolfHud with the spade/level/infamy fix yesterday at some point, which is when this started happening. Would I need to provide a screenshot?
Using version 2.0 the shotgun "close by" skill (hip fire while sprinting) is not working. Going back to WolfHUD 1.5 works as intended.
Application has crashed: C++ exception
[string "lib/units/weapons/newraycastweaponbase.lua"]:484: attempt to get length of field '?' (a nil value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
ntdll (???) SbSelectProcedure
Application has crashed: C++ exception
mods/WolfHUD/lua/NumbericSuspicion.lua:80: attempt to index field '_text_animation' (a thread value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
ntdll (???) RtlQueryPerformanceCounter
It crashes after been detected and alarm going of
BLT notifies me that WolfHUD textures need to be udpated. When I try it from the main menu notification, it gets stuck at 95% extracting and when I do it from the mod updater menu, it gets stuck at 100%. I've tried reinstalling the mod, extracting the one that's on github, and also on other download pages. Still get the same message and the skill indicators are all gone.
If I try and run Restoration Mod alongside WolfHUD, most everything works fine aside from the HudPanelList part of WolfHUD, which simply does not show up at all, not even the vanilla hostage counter is there. There are no errors in my BLT logs on this conflict.
The mod still runs, but the log fills with the below
Lua: [Hooks] Error: Could not hook function '
FATAL ERROR: mods/WolfHUD/Core.lua
FATAL ERROR: mods/WolfHUD/Core.lua:532: attempt to index global 'HUDManager' (a nil value)
Lua: [Hooks] Error: Could not hook function '
Application has crashed: C++ exception
mods/WolfHUD/lua/MenuTweaks.lua:51: attempt to get length of local 'amounts' (a number value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
-------------------------------
Current thread: Main
When using a controller it displays $BTN_INTERACT instead of RB.to take the bag
The bag value shows correctly.
I'm not sure if this crash is related to WolfHud (the crash log isn't specific to it), but I'm told that the "hold position" mechanic should work properly and it doesn't. A friend of mine has Payday 2 install with nothing on it but BLT and WolfHud. When he attempts to order the bots to hold position, he crashes to the desktop every time.
That's when he's hosting, however. Something on my system overwrites that mechanic entirely so my character just calls the bots and my friend ordering them to hold position as a client in my lobby does nothing. His character yells and nothing happens - nobody crashes. It's when trying to halt bots as his own host that he crashes.
Crash log as follows:
`Application has crashed: C++ exception
[string "lib/managers/hudmanagerpd2.lua"]:1823: attempt to index local 'name_text' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
ntdll (???) ZwQueryVirtualMemory
Current thread: Main
`
As I said - generic game hud crash, but my suspicion is it may have something to do with the game trying to draw the shield next to the bot's name and tripping up WolfHud in some way. I'm using the Keepers mod and that works just fine with WolfHud, including the shield icon, but it seems like Overkill's version works differently.
Sun Aug 21 21:24:17 2016
Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:1503: attempt to index local 'unit' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
??? (???) ???
Current thread: Main
System information:
Application version : 1.54.10
CPU : Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA GeForce GTX 960 / nvd3dum.dll[10.18.13.5582]
Language : @ID94cca2fdaccfc2cd@
Memory : 432666 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
When customising HudList, attempting use the Aggregate Hostages causes crashing issues. Before the latest fix (for gadget state), attempting to set the option for the first time would crash the client (don't have a crash-log of that, my computer died today). After that fix, setting the option works fine, but crashes the game when attempting to start a heist. Disabling the option seems to work fine.
`Application has crashed: C++ exception
mods/WolfHUD/lua/HUDList.lua:581: attempt to index local 'data' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
System information:
Application version : 1.54.9
CPU : Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA Quadro FX 880M / nvd3dum.dll[9.18.13.4084]
Language : @ID94cca2fdaccfc2cd@
Memory : 48047 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : IDT (Speakers / HP (IDT High Definition Audio CODEC))
`
Latest version seems to always disable CustomHUD no matter if the option is on or off in the menu. I tried installing a earlier version and that seemed to fix it.
It freezes for a while and then crashes to desktop after a camera or npc spots you
Application has crashed: access violation
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
animate_eye() @mods/WolfHUD
dev/lua/NumbericSuspicion.lua:66
show()
lib/managers/hud/hudsuspicion.lua:225 feed_value()
lib/managers/hud/hudsuspicion.lua:277
set_suspicion()
lib/managers/hudmanagerpd2.lua:1024 _feed_suspicion_to_hud()
lib/units/beings/player/playermovement.lua:703
on_suspicion()
lib/units/beings/player/playermovement.lua:692 lib/units/beings/player/playermovement.lua:650
() =(tail
call):-1
_upd_detect_attention_objects()
lib/units/props/securitycamera.lua:338 _upd_detection()
lib/units/props/securitycamera.lua:219
lib/units/props/securitycamera.lua:64
Replacing numeric suspicion from the previous commit fixes it
Will be great if we may moving all HUD elements wherever we want to and scaling separately.
For example I want to move players' bars to right and chat box return to left. Also want to scaling up health bar and picked up items' icons (especially chemical ingredients), but weapon icons leave as is.
Another minor suggestion - the ability to edit all sets of colors (whether TABinfo or Lasers) or add your own sets.
P.S.: I don't know where I can to post suggestions.)
When stealth is broken the detection risk is still showed
The accuracy panel gets hidden by special equipment such as planks
While Payday 2 now has an option to "remember gadget state," that option doesn't work with WolfHud enabled. I tried it with both the version currently on PaydayMods and this one here on GitHub. With the PaydayMods version, I had to force Remember Gadget State in order for the option to work. Disabling it failed to remember gadget state. The GitHub version doesn't have that option, thus my gadget states are not being remembered. Disabling WolfHud via the "Lua Mods" menu allows weapons to remember their gadget state, but re-enabling it breaks the functionality once again.
Is it possible to re-enable the option in the mod temporarily?
When in Bank heist, picking up the drill does not trigger the next objective, infact the drill stays where it is and i obtain a duplicate drill, which i can drop and proceed to pickup another thermal drill, over and over again. This also happens to other bags such as the warheads from meltdown. The main problem is the fact that picking up any loot items causes the item to be added to my inventory but the loot itself will stay there, effectively breaking all heists.
Application has crashed: C++ exception
[string "lib/units/props/drill.lua"]:907: attempt to compare nil with number
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlReAllocateHeap
ntdll (???) ZwQueryVirtualMemory
KERNELBASE (???) VirtualQueryEx
KERNELBASE (???) SetUnhandledExceptionFilter
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
Next is, don't know if it causing by WolfHUD, I think as modder you can tell why crashing...
Application has crashed: C++ exception
[string "core/lib/utils/corestring.lua"]:63: bad argument #1 to 'gmatch' (string expected, got table)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
The most recent attempt, I tested this by using an ECM jammer on a trustee bank. It has also caused crash on car shop and shadow raid. I have not found a way for the game not to crash when using ECM jammer.
Below is the log from the most recent crash:
Application has crashed: C++ exception
mods/WolfHUD/lua/HUDList.lua:3160: attempt to perform arithmetic on field '?' (a boolean value)SCRIPT STACK
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ???
Current thread: Main
System information:
Application version : 1.54.4
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : AMD Radeon (TM) R9 380 Series / aticfx32.dll[8.17.10.1452]
Language : @ID94cca2fdaccfc2cd@
Memory : 48131 0MB
OS : 6.1.7601 (Service Pack 1) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
Hello.
In the current Skills Beta, if you select Trip Mines, the game will crash if WolfHud is your current HUD. I've removed every other mod except for WolfHud so it's one of the components. It looks like something to do with teammate panels, but I'm not sure, as the only thing I've changed is my deployable.
Application has crashed: C++ exception
[string "lib/managers/hud/hudteammate.lua"]:745: attempt to index field '_player_panel' (a nil value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
ntdll (???) RtlQueryPackageClaims
-------------------------------
Current thread: Main
-------------------------------
I believe this is probably due to Shaped Charges and Trip Mines being separate now and it's probably referencing an old value. Changing my deployable away from Trip Mines fixes the problem.
Thanks.
wolfhud is crashing sometimes on tabstats
last crash was on 'santas workshop' map, after 20-30 mins.
Application has crashed: C++ exception
mods/WolfHUD/lua/TabStats.lua:438: attempt to index a nil value
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
System information:
Application version : 1.54.5
CPU : AMD A6-3670 APU with Radeon(tm) HD Graphics (2 cores); SSE; SSE2; SSE3
DirectX : 10.0
GPU : AMD Radeon R7 200 Series / aticfx32.dll[8.17.10.1452]
Language : @ID94cca2fdaccfc2cd@
Memory : 416107 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : VIA Technologies, Inc. (Speakers (VIA High Definition Audio))
Was kind of surprised! Usually I can riddle these crashes out and fix them myself, but, this one eludes me.
Application has crashed: C++ exception
mods/WolfHUD/lua/GameInfoManager.lua:1289: attempt to perform arithmetic on field '?' (a nil value)
Hi, I am the guy asking about the misplaced subtitles issue from the lastbullet.
I tried the dev build and found out that subtitles still covered with buff list.
Currently it works perfect with the buff icon.
But it still covers the buff text above the buff icon like +Dmg or +M.Dmg.
Since they are different color, it's still hard to read the subtitles.
Please fix it, thanks.
BTW, I don't really understand some option in settings.
I'll list below.
Show Callsign - not figure out what exactly Callsign means.
Light Multiplier - not understand and it seems do nothing when changing the parameter
Glow Divider - not understand and it seems do nothing when changing the parameter
I provided a workaround in the thread, and I can see people posting stuff on Last Bullet so they might want this too.
I typically disable this option because I know when Berserker is active and I don't need to know the exact percentage boost it's giving me, but it stays there no matter what...
If I'm using a build with Frenzy, it's there at the start of the heist.
I have seen this behavior with other buffs/debuffs also (like Quick Fix), which stay active once the timer reaches 0.0s.
The missing function is included in the following link
https://github.com/cjur3/GageHud/blob/master/mods/GageHud/Lua/CopDamage_ext.lua
This is a bit complicated to explain. When players are walking around in the environment, over their heads is floating text in the player's individual colour. Normally that would show me the player's name, infamy and level along with a spade symbol for Infamous. Sometimes, however, none of that displays and the player is left with just their name in the overhead floating text. Both level and infamy are still displayed in the actual HUD by the player's name there, it's just the floating text that this happens to.
So far, I've only ever seen it happen to players who join a heist in progress, and it fixes itself at the end of the heist day. Worse, it doesn't happen every time. Sometimes players will join and show all information, but a lot of times new joiners will come in with just a name. I don't have any consistent reproduction steps to offer, unfortunately.
day_wrapper_panel:child("total_damage_text"):set_text(managers.money:add_decimal_marks_to_string(tostring(math.round(TOTAL_DAMAGE))))
Fri Aug 12 09:17:02 2016
Application has crashed: C++ exception
[string "lib/units/weapons/newraycastweaponbase.lua"]:905: attempt to index local 'user_unit' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlQueryPackageClaims
ntdll (???) RtlFreeHeap
??? (???) ???
ntdll (???) RtlFreeHeap
KERNELBASE (???) SetUnhandledExceptionFilter
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
Current thread: Main
System information:
Application version : 1.54.9
CPU : Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : ATI Radeon HD 4800 Series / aticfx32.dll[8.17.10.1129]
Language : @ID94cca2fdaccfc2cd@
Memory : 47112 0MB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
Using the skill overhaul beta, crashes when bagging stuff.
as title
also noticed a missing a comma on the following line of the mod.txt
{ "hook_id" : "lib/units/weapons/newraycastweaponbase" "script_path" : "Core.lua"},
So when I look at the Swat Turret, my game freezes then crashes. Even just trying to drive into one on Meltdown crashed my game. Doesn't matter if I have the Healthbars enabled or not.
Got this in the crashlog:
Application has crashed: C++ exception
mods/WolfHUD (Beta)/lua/EnemyHealthbar.lua:272: attempt to index a nil value
I'm also using PocoHUD and Goonmod if that helps.
They're remembered, but reset when you restart or exit heists
Application has crashed: C++ exception
mods/PocoHud3/poco/common.lua:63: attempt to call field 'S' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
ntdll (???) ZwQueryVirtualMemory
Code, I think:
message = _.S(message)
if managers and managers.chat and managers.chat._receivers and managers.chat._receivers[1] then
for __,rcv in pairs( managers.chat._receivers[1] ) do
rcv:receive_message( name or "*", message, color or tweak_data.chat_colors[5] )
end
else
Application has crashed: C++ exception
mods/PocoHud3/poco/common.lua:214: attempt to call field 'S' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) ZwCreateFile
ntdll (???) RtlFreeHeap
ntdll (???) ZwQueryVirtualMemory
KERNELBASE (???) VirtualQueryEx
KERNELBASE (???) SetUnhandledExceptionFilter
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
ntdll (???) ZwQueryVirtualMemory
Code:
W = function(...)io.stdout:write(_.S(...)..'\n')end,
The detection rating doesn't seems to appear for other players
The down counter or risk indicator when joining mid game doesn't seem to show 0 downs or detection rating
I see only quarter of hp bar
The current fix doesn't fix due to auto lasers and rainbow lasers
Following crash to desktop happens, if you have played before (at least one map) and try to unskill Unseen Strike Skill (Basic) afterwards.
[string "lib/managers/playermanager.lua"]:466: attempt to index local 'data' (a number value)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
??? (???) ???
-------------------------------
Current thread: Main
-------------------------------
When ever i get downed the game just crashes and closes
When you place the printer plates it crashes.
Tue Aug 23 21:46:25 2016
Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:3363: attempt to call method 'apply_item_pickup' (a nil value)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
System information:
Application version : 1.54.10
CPU : Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA GeForce GTX 960 / nvd3dum.dll[21.21.13.7254]
Language : @ID94cca2fdaccfc2cd@
Memory : 432666 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
When trying to modify a weapon in the inventory, I get this crash. Using latest version of as now.
Application has crashed: C++ exception
mods/Wolf HUD/lua/MenuTweaks.lua:48: attempt to index field '?' (a nil value)
Headshots not displaying in the hud kill counter
Everytime I press tab in-heist, the game crashes
Crash date: 28/08/2016 22.00.31
PAYDAY 2 Crash log
Application has crashed: C++ exception
mods/WolfHUD/lua/TabStats.lua:438: attempt to index a nil value
SCRIPT STACK
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