Git Product home page Git Product logo

playkit-ios-vr's Introduction

Swift 3.0+ CI Status Version License Platform

PlayKit iOS VR

This is the VR framework for iOS devices.

Supported Features

Features
Monoscopic 360 video playback (Panorama View)
Split screen option for VR (Stereo View)
Built on top of SceneKit + Metal
Smooth touch rotation and re-centering
Custom SCNScene presentation
Monoscopic-360 Stereoscopic

Based On 3rd party library MetalScope SDK

The library is MIT license: https://github.com/ejeinc/MetalScope/https://github.com/ejeinc/MetalScope/blob/master/LICENSE

Documentation

Developer Guide

Sample

License and Copyright Information

All code in this project is released under the AGPLv3 license unless a different license for a particular library is specified in the applicable library path.

Copyright © Kaltura Inc. All rights reserved.
Authors and contributors: See GitHub contributors list.

playkit-ios-vr's People

Contributors

annaaleksandrowicz avatar chausov avatar gal-orlanczyk avatar giladna avatar noamtamim avatar orenme avatar vadimkononov avatar x-nr-x avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

playkit-ios-vr's Issues

No sound in silent mode

Prerequisites
  • Have you checked for duplicate issues: yes
  • Which Player version are you using: 1.3.0
  • Can you reproduce the issue with our latest release version: yes
  • Can you reproduce the issue with the latest code from master: there is only develop branch
  • What devices and OS versions are you using: iOS 16

Hello!
There is no sound in VR-player in silent mode, but in regular mode everything is fine. I suppose user expects player with sound even in this mode (like in YouTube). Is it possible to fix it? Otherwise I guess you should document this issue for developers.

UPD

I found this solution to fix it.

do {
    if #available(iOS 10.0, *){
        try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback, mode: AVAudioSession.Mode.default)
        try AVAudioSession.sharedInstance().setActive(true) 
    }
} catch {
    print(error)
}

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.