(2023 Github Game Jam Theme is SCALE)
Hello fellow game jammers! I wanted to thank everyone who will or have played my game Overtime! I hope you enjoy the game and have fun! Thanks, RedDogClifford
You are an abandoned ninja left to maintain balance within the sanctuary.
An onslaught of ninjas approach your home and you must do whatever it takes to defend it!
Ensure order is maintained within the sanctuary by balancing your time within its regions. If you stay on one side for too long, the scales will break and you will not be able to recover what is lost!
Explore the rooms of the sanctuary and uncover loot locked within the map to help you against the never-ending onslaught.
Slay as many ninjas as possible, and overcome the OVERTIME!
Movement: WASD Shoot: Left click
Overtime is a top-down survival game with the objective of killing as much ninjas as you can.
Balancing the scales :
There are two timers on the top left and right side of the screen that represent the left and right sides of the map accordingly. A timer will decrease if you are on that side of the map, while the other side will gain time. If a timer reaches 0, you will lose that side of the map. Matching the timers will increase both times for a short duration.
Survival:
While maintaining the scales balance, you must fight against the onslaught of ninjas.
As you survive, new locations within the map will open up overtime and reward you with better resources to aid your survival.
But keep in mind that as you become stronger, so does the enemy.
(spoilers for people who haven't played the game)
If you want to see all my designs and thought processes, I saved the whiteboard I used to build this game.
(Warning in advance as it does not 100% accurately reflect the game)
Overtime Whiteboard
There are 5 stages each containing a unique item:
- Start room : Pistol
- Muddy map (Floor slows players down) : Shotgun
- Ice map (Floor speeds player up) : Assault Rifle
- Dark map (Stage lowers light levels) : Health Kit
- Red map (Bonus gun room) : Machine gun
There are 7 unique enemy models
- Basic enemy & Basic enemy V2
- Speedy enemy & Speedy enemy V2
- Tanky enemy & Tanky enemy V2
- Spin to win Details on their stats and difficulty levels are described in this excel.
Models, Textures, UI designs, Animations
For any clarifications, I designed all the assets used within the game, except for the Fog texture which I obtained from the Eternal Temple Asset Bundle (which I have legally purchased).
Audio
I created the majority of "retro" sound files through BeepBox, including the background song.
For the remainder of audio clips, they are free sound effects from websites like MixKit and Fesliyanstudios.
Fonts
I obtained the Tron Font style from fontget/tron.