k4zoo / civ5expansionmod Goto Github PK
View Code? Open in Web Editor NEWTries to add as much Civilization 5 content into the game. By Red11 (3.13.13)
Tries to add as much Civilization 5 content into the game. By Red11 (3.13.13)
The description of units and buildings that use strategic resources list "consumes 1 [strategic resource]" twice (i.e. factory requires 2 coal instead of 1) in civilopedia. This only affected the base game and expansion civs, but doesn't affect other mods (such as ancient/medieval civilizations).
Mouseleum of Halicarnassus provides gold when i use a caravan, i dont know if this is intended or not
-The icon for gold (the resource to mine) changed and now shows up as a blank square.
-The shortcut for Pastures (P) doesn't work in your mod (it does in the normal game).
I do like playing the game with your mod better than the original, so hope you can fix this!
Thanks
I just don't get the button to improve tile: /, I can only put them to sleep or set them to explore.
The carrier can't take aircraft on it
"Deprecated until update conforms to current requirements"
Creating a citadel crashes the game instantly. My experience is playing as America using a Great General, using version 3.13.13 updated 5/14/21.
I know you might have forget this exist bit olease consider adding more crontributors such as Ravignir, me or Yairm him self to keep the mod updated, please consider it as we loved your mod but now its unplayable.
Hi,
I played several times with this lovely mode,
but when Japan builds "Prora beach resort" (wonder), it stops and never proceeds further.
(It automatically shuts down the game, and always happens!)
fyi: I am using an Android phone
Is there anyone who also suffers from this issue?
The Stealth Bomber unit has "Evasion" as a unique, but this doesn't actually do anything. It should probably be done as a promotion instead.
Hey, so you changed Gold to Gold Ore in the code, but you've got to do the same for the Desert+Desert Hill+Gold.png file in the FantasyHex tileset in your images folder. Idk how to do that tho, so I'm afraid it must be you.
hills + snow | replaces the terrain
hills+ tundra | with a grasslands instead
hills + tundra/snow + forest | very glitchy texture on fantasyhex
plains + hill | replaces with grasslands
plains + hill + forest
After a recent update I noticed that by using mods - especially expansion one like this - the line of sight of a unit doesn't increase when moving into hill tile. However when I play vanilla a.k.a. modless it work just fine. Can you look into it and fix if it's the problem please? If already thanks.
Btw Typical Eng. Is not my lang. Stuff. On that note. Sorry if there is shit grammar.
I was playing Byzantium in chieftain difficulty and epic speed, and managed to get all of the wonders in my cities. Everything is fine until I noticed I was generating an enormous amount of science. And most of the source isn't from science buildings like libraries or universities. It's from wonders.
To have an idea of how broken my science generation is, I'm making 1743 science in Constantinople alone, and 10748 science for the whole civ by turn 263 (1180ad). 9790 of which is from "wonders". Now I'm only 5 techs away from future tech.
There is a small collision with original game. In the game, gold (as a resource) was changed to gold ore, which causes some problems with this mod, for example missing texture of gold.
Hi, just wanna report that caravans are way too powerful. I understand that you want to implement something that the engine doesn't support and that you are looking for an alternative... Yet they are way too powerful.
They get their effect doubled, are even more powerful than an equivalent great person and provide a huge boost at any game stage: they are clearly broken.
Instead than giving a specific bonus in terms of food, gold or production, just give +1 of each and let only gold to increase over time, adding some special variable that slightly increases food and production bonus. That would make them fair.
Last time I played Carthage and settled on coast their ability of getting a free harbor is not working. I didn't get one. Not even after research. Compass which unlocks harbor.
In the Units JSON: The Nau has "May withdraw before melee", but it's missing a percentage value. The Helicopter Gunship has "No defensive terrain bonuses", which should instead say "No defensive terrain bonus".
In the Images: the "War Canoes" promotion is missing a picture.
Finally, not a bug but a thought: for the Songhai national unique, you give the promotions to all non-air units, but they don't do anything for water units. If you only give them to land units, you can skip giving useless promotions to the boats, like so: "[Land] units gain the [Amphibious] promotion".
Because "eras.json file is empty", this mod is unusable, please update it
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