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decorationsmod's Introduction

Decorations Mod for Subnautica

Multilingual (DE/EN/ES/FR/NL/RU/TR)

DEENESFRNLRUTR


If you are searching for some support please go here because this repository is intended for actual developers: https://www.nexusmods.com/subnautica/mods/102
You can contact me on Discord if needed: OSubMarin#0460


Installation instructions for regular version of Subnautica:

  1. Install BepInEx: https://www.nexusmods.com/subnautica/mods/1108
  2. Install SMLHelper: https://www.nexusmods.com/subnautica/mods/113
  3. Download the latest version of this mod: https://www.nexusmods.com/subnautica/mods/102?tab=files
  4. Extract the archive (it will give you a DecorationsMod folder, with various files in it).
  5. Move folder DecorationsMod inside the following folder: "[...]/Subnautica/BepInEx/plugins"

Installation instructions for legacy version of Subnautica:

  1. Install QMods: https://www.nexusmods.com/subnautica/mods/201
  2. Install the legacy version of SMLHelper: https://www.nexusmods.com/subnautica/mods/113
  3. Download the legacy version of this mod (version 1.9.1): https://www.nexusmods.com/subnautica/mods/102?tab=files
  4. Extract the archive (it will give you a DecorationsMod folder, with various files in it).
  5. Move folder DecorationsMod inside the following folder: "[...]/Subnautica/QMods"

Update instructions:

Same as the installation instructions, just start at step 3.
At step 5 it will ask if you want to replace files, say Yes.


Configuration instructions:

To edit configuration, double click on the Configurator shortcut.
For regular version of Subnautica it is located inside the following folder: "[...]/Subnautica/BepInEx/plugins/DecorationsMod"
For legacy version of Subnautica it is located inside the following folder: "[...]/Subnautica/QMods/DecorationsMod"
If it does not work you can manually edit the Config text file with a text editor.



Description:

Adds a fabricator allowing you to craft 118 new items. Adds another fabricator to craft 56 new seeds. 34 new buildables will be added to your habitat builder menu. You will also be able to place and build items where you want. Details below:

Adds a decoration fabricator allowing you to craft following new items (118 new items):
5 unique posters
7 unique glass containers
3 unique lab equipments
3 unique lab furnitures
3 unique computers (customizable)
10 unique circuit boxes
5 unique bottles
2 unique cups
3 unique dishes
7 unique office supplies
6 unique leviathan dolls
6 unique skeletons parts
3 unique accessories
4 unique toys
11 unique warper parts
11 unique alien relics
5 unique alien tablets
19 unique eggs
5 unique seamoth fragments
Add a seeds fabricator allowing you to craft and grow following new flora (57 new seeds):
8 unique air plants
7 unique air trees
8 unique tropical plants
12 unique water plants
9 unique water trees
5 unique corals
8 unique amphibious plants
Add the following new items in the habitat builder menu (35 new buildables):
EatMyDiction doll
JackSepticEye doll
Markiplier1 doll
Markiplier2 doll
Specimen Analyzer
Seamoth doll
PRAWN suit doll
Cyclops doll
Forklift toy
Customizable picture frames
Customizable posters
Empty desk
Stool
Warper specimen
3 unique cargo crates
3 unique lockers
4 unique sofas
2 unique benches
Long planter (handles sea seeds)
Customizable light
Long planter (handles land seeds)
Small aquarium
2 unique workdesk screens
Control terminal
Techbox
Outdoor ladder
You will be able to place following existing items where you want (on desks, tables, and so on):
All precursor tablets
All precursor relics
All precursor weapons
All eggs
All snacks
All water bottles
Batteries/PowerCells and their ion versions
Coffee cup
First aid kit
Hatching enzymes
Nutrient block
All materials (benzene, bleach, computer chip, hydrochloric acid, ion cube, lubricant, polyaniline, stalker tooth, wiring kit, advanced wiring kit, silicone rubber, fiber mesh, synthetic fiber, aerogel, titanium ingot, plasteel ingot, glass, enameled glass, copper wire, alien feces, titanium, cave sulfur, copper ore, crystalline sulfur, diamond, gold, kyanite, lead, lithium, magnetite, nickel, quartz, ruby, salt, silver, uraninite crystal, blood oil, coral tube sample and table coral sample).


Additional information:

You can change range, brightness and color of the lamp (customizable light) by clicking it and holding various keys. It can be built indoor or outdoor.
You can change the size and orientation of the customizable picture frame, and you can set its content image from the screenshot folder like any other regular picture frame.
You can switch customizable picture frames to poster, random or slideshow modes (by clicking it while holding "F", "G" or "T" respectively).
You can interact with the Seamoth, PRAWN suit and Cyclops toys by clicking them.
You can change cargo crates, warper specimen, forklift toy and Cyclops toy sizes by clicking them while holding "E".
You can change computers and screens labels by clicking them.
You can display or hide the giant cove tree eggs by clicking them (hidden by default).
Giant cove trees that you plant below 100m and have eggs displayed will spawn ghost leviathans if you enable the option in mod config.
The audio effects of the alien relics sometimes stay at their initial position so you need to save and restart Subnautica for the audio effects to take their new positions into account.
All items can be rotated and placed in any base or cyclops.
When you are placing an item and trying to rotate it using mousewheel, if the game switches quickslot instead of rotating it, you can enable the "Lock quickslots when placing item" feature in the configuration (it will allow you to rotate the item properly).
Note that if you place raw materials as decorations, stalkers will try to come and steal them (even if they are placed in a base).
All new flora is compatible with bioreactors and fully configurable (growth duration, health points, nutrient points, etc).
Both long planters can be built indoor or outdoor (tip: you can use this to have land plants in water or sea plants in bases/cyclops).
To unlock every items instantly you need to change "Discovery settings" in the configuration.
To grow plants faster you can change their settings in configuration, or use command "day".
Some additional information can be found in the Configurator or in the configuration file.


How to use slideshow and random modes on the customizable picture frame?

  1. Launch the game and switch your customizable picture frame into slideshow or random mode. This will create a folder called "pictureframes" in your savegame folder.
    By default it is located here: "[...]/Subnautica/SNAppData/SavedGames/[slotID]/DecorationsMod/pictureframes" (with [slotID] being the ID of your savegame).
  2. Close the game and go inside the "pictureframes" folder. Inside this folder there will be one folder for each customizable picture frame.
    • If it is your first customizable picture frame in slideshow/random mode: There will be only one folder.
    • If you have multiple customizable picture frames that are in slideshow/random mode: There will be one folder for each, so you can sort folders by creation date to find the latest one. Another way is to open the Config text files that are in these folders (they contain coordinates of the customizable picture frame).
  3. Now that you have found the folder that is associated to the customizable picture frame, open it and copy your images inside it.
    Note: Only the following image types are allowed: jpg/jpeg, png, gif.
  4. Launch the game and the slidshow/random mode should now display your images!



News & updates:

January 14, 2023: Updated to version 2.0.3 (regular version).
October 11, 2020: Updated to version 1.9.1 (legacy version).
Full changelogs available here: CHANGELOG.txt

Translations:

Currently supported: Deutsch (DE), English (EN), Español (ES), Français (FR), Nederlands (NL), Русский (RU), Türkçe (TR).
Feel free to propose new translations for this mod. You can find the template here.

Contributing:

To contribute to the Decorations mod, simply fork this repository, make your changes and create a pull request. See the GitHub documentation on creating a pull request.

Special thanks:

@UnknownWorlds
@AHK1221 (for helping me to get into Subnautica modding)
@Revan (for mod testing)
@Inviscient (for mod testing)
@Thefirebirdman (for mod testing)
@Paladyne (for the Turkish translation)
@Verodor (for the German translation)
@Krotobosha (for the Russian translation)
@BepsDog64 (for the Spanish translation)
@Olivier (for the Nederlands translation)
@MrPurple6411 (for the Unity 2018/2019 update fixes)
@Mrpp777 (for the fabricator categories icons)
@Jason (for some of the 3D models)
@Soul Reaver (for fixing a Discovery setting bug)



"It may be prudent to separate work and leisure spaces to maximize productivity.
Treat this space as your home, but never forget that it is not." PDA Log Entry E6

decorationsmod's People

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decorationsmod's Issues

Any update on the BZ port ?

Any update on the BZ port ? We never got any updates at all.
I heavily prefer Subnautica BZ over the original and I'd love to use this mod for BZ ! I have so many decorations ideas I want to do in my base using that ! Please port the mod!

Drifting back to last base after game reload

Issue occurs after you detach from a base with your cyclop, go away and restart the game. After the reload, the cyclop believes somehow that it os still docked, even though it may be more than 1000 m away from the base. If the player quits un-docked cyclop, he/she still hets teleported to the base. Meanwhile, the cyclop drifts slowly back to the base in order to match back the docking hose.

Any work-around here?

P.S.: the game will not quit after this glitch. Pushing 'Yes' button does nothing.

16465900783511673291452683046305

Autodocking broken

As the title says:

  • approaching the docking module
  • the boat starts autodocking procedure
  • misses the docking module successfully

16461673906695361564050729972041

16461674175611382922525107045750

Won't work

whenever i enter the game, the mod doesn't show up in the mod menu. so i can't activate the mod

Can't make Decorations Fabricator

Alright, so I don't know if I am just an idiot, but I cannot figure out how to make the fabricator. I think something is wrong with my installation, but not sure. My SML Tech Type Cache shows all of the mod's items, so I assume I am an idiot. I also can't spawn them with the console.

Cyclops Docking Mod Source Code?

Hi, are you planning to open-source the Cyclops Docking Mod? Since the last update on Nexus was 2 years ago and I can't find a repo for it on your GitHub profile, this seemed like the best place to ask (also, the bottom of the Cyclops Docking Mod page on Nexus links here).
I would really love to see a feature to rotate the docking port, could take a shot at implementing it myself if the source code was public 🙂

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