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View Code? Open in Web Editor NEWA few utility functions for sprites
Home Page: https://jwunderl.github.io/arcade-sprite-util/
License: MIT License
A few utility functions for sprites
Home Page: https://jwunderl.github.io/arcade-sprite-util/
License: MIT License
Need to split the block I guess...
https://github.com/jwunderl/arcade-sprite-util/blob/master/spriteutils.ts#L358 in game on stream today it didn't pad extra 0s :(
Feature request on stream to have a block that has a dropdown for all the JavaScript constants like "undefined
, null
, NaN
, the infinities, PI, E, etc." and returns it.
Basically the same as the roundwithprecision block, but make it always output a string & fill out with 0's to the given number of precisions.
Also might want to allow negative precision for > 0 e.g. -1 would be round w/out ones place
also maybe a 'display time' block for ms -> hrs:mins:secs
Hi!
First off, I would like to say that this is an amazing extension. It really simplifies the math needed in complex games!
Anyways, so the main reason I use this block:
is to find the closest or farthest sprite of a certain kind from a sprite. I was thinking of a block like:
closest sprite of kind [kind] from [sprite] with a minimum distance of [number]
and it would return a sprite, or null
if there aren't any sprites of that kind. number
could be hidden behind a +
sign or you could pass in null
in TypeScript to not have a minimum distance. And also maybe the farthest sprite like this:
farthest sprite of kind [kind] from [sprite] with a maximum distance of [number]
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