Name: Junhua Chang
Type: User
Company: Lightning Network @lightningnetworkllc
Bio: CEO & Founder, Lightning Network LLC. Over 20 years of experiences shipping world class software products and services.
Location: Seattle, WA
Blog: http://lightningnetwork.me
Junhua Chang's Projects
A minimalist Flutter game engine
Memory Efficient Serialization Library
Flutter makes it easy and fast to build beautiful apps for mobile and beyond.
Flutter tiktok short video app.
Fully functional Twitter clone built in flutter framework using Firebase realtime database and storage
The most advanced responsive front-end framework in the world. Quickly create prototypes and production code for sites that work on any kind of device.
for my own use
Source code for "Make machine learning predictions with TensorFlow and Azure Functions" tutorial on Microsoft Docs
Multiplayer game engine - http://www.gamemachine.io
⚛️📄🚀 Blazing fast static site generator for React
Repository containing snapshots for use in configuring EOS.IO based chains.
Stellar's public monorepo of go code
Official Go implementation of the Ethereum protocol
A little "Restful" Go kit microservice I built to learn a bit more about Go kit
The official GoChain client.
Authenticating a User with LDAP :: Learn how to secure an application with LDAP.
a Twitter app built with Flutter 🦅
HashLips Art Engine is a tool used to create multiple different instances of artworks based on provided layers.
Example of using HDInsight (Storm) to read events from Event Hub, write events to HBase, and visualize events using SignalR and D3.js
A basic example of a Java-based Apache Storm Topology, and how to deploy and run it with HDInsight.
A list of (almost) all headless web browsers in existence
Ico website and contract for the HelpToken - building a Q/A platform for programmers where you are rewarded with HelpTokens
Hibernate Object/Grid Mapper
A authentication plugin for HiveMQ which demonstrates how to use a REST authentication webservice together with HiveMQ
Download and decrypt videos served by the HTTP Live Streaming (HLS) protocol.
JavaScript HLS client using Media Source Extension
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.