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goblin-crusher's Introduction

Goblin Crusher

Made with Unity

Description

In this Tower Defence game your objective is defend the kingdom against the horrible order of goblins by placing towers and not spending all the kingdom's money.

Project

This was a project that a did in Unity using basic knowledge, studying more complex aspects of C# scripts as:

  • Work with instanciantion with Input
  • Work with Objetc Pools (Actication and Desactivation of entities)
  • Work with Tiles and Coordinates
  • Work with PathFinding and Breadth-first search
  • Working with Dictionares and Broadcast Message
  • Script Execution Order
  • And Finaly Working with Pure C# scripts in Unity

The Course

I made this Game following the Complete C# Unity Game Developer 3D course from GameDevTv but I didn’t do exactly as in the course, I didn't use their 3d assets and I didn't use post Render because my main focus its learn how to code with unit.

The experience was wonderful. I had a problem that was not involved with the course because the assets that I got from the asset store come with Animation and I haven't learned to work with them yet, but I can't wait to see what else I gonna learn.

Demo

Here's how the game look without enemys PathFinding Algothinmg (main):


Here's how the game look with enemys PathFinding Algothinmg (main-v2):

goblin-crusher's People

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