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This is an experimental NES emulator I wrote to test a proof of concept for detecting hot code regions for binary translation. Ironically, this version does not contain binary translation and hot region detection routines. I'm still cleaning that up and will create a separate repo for that.

C 87.39% C++ 11.11% Assembly 0.20% Shell 1.30%

jrynes's Introduction

#JRYNES - An Experimental NES Emulator

Feel free to browse this code as you wish. Some of it I wrote in a hurry, so not all of it is nice and tidy. I tried to keep it as simple as possible, thus I think it is pretty straightforward to check how it works by checking main.c and following the code flow from there.

This version only supports mappers 0, 1, 2, and 7, so many games are not playable yet. Super Mario Bros and Megaman are playable though :)

Use build.sh to build it. You need the SDL library dev packages. I've tested it both in Linux and OSX.

Should you need any assistance understanding this code just send me a message!

Have fun!

Juliano

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