This is a collection of my processing projects
This is a simple cubic form terrain generator based in the Perlin Noise texture.
The dark sides are deeper parts of the terrain and the ligh sides are higher parts.
The noise maps shift to have this movement.
| Darker --> Deeper | Ligher --> Higher |
It creates watter bodies and trees. This works setting a random value between 0-200 and if the value is 1 a tree will show up. (Se comments in code)