Comments (4)
Try changing the audio format in awe6.core.drivers.nme.AudioManager (line 50)
from ".ogg" to ".mp3". Or try other codecs (and add the appropriate resources
to the nmml files). What audio format would you normally work with on a Mac?
Let us know what works.
Original comment by [email protected]
on 24 May 2012 at 8:55
- Changed state: Started
from awe6.
Yes, Mp3 is working. But the Menu Music stops as soon as one moves over the
button. aac doesn't, even though the file exists I get an error message:
Assets.hx:215: [nme.Assets] There is no Sound asset with an ID of
"assets/audio/MusicMenu.aac"
Assets.hx:150: [nme.Assets] There is no BitmapData asset with an ID of
"assets/audio/MusicMenu.aac"
Assets.hx:188: [nme.Assets] There is no Font asset with an ID of
"assets/audio/MusicMenu.aac"
Original comment by [email protected]
on 25 May 2012 at 4:26
from awe6.
And the mp3 seems to be playing at least twice as fast.
Original comment by [email protected]
on 25 May 2012 at 4:28
from awe6.
Yes, mp3 suffers same issues on Windows (double timed and unreliable looping).
aac "should" work, but NME doesn't recognise it as a sound format by default
(iirc) - so you need to tag it as such in the nmml.
I am closing this issue as it's really NME usage related, rather than a code
bug. Thanks.
Original comment by [email protected]
on 25 May 2012 at 4:35
- Changed state: WontFix
from awe6.
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