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strategia's Issues

Artwork

Need to add artwork for all the strategies.

Strategy Notifier Improvements

Need to make it so that it's clear when a strategy could be available when a building is upgraded, but isn't available now. Need to not switch on stuff that changes rapidly (like funds).

Contract Slot Machine re-rolling

CSM keeps re-rolling the values for the contracts - could be that it's not saving to the persistent, or the cache size needs to be still bigger.

Issues with To Boldly Go III

From HenryBlatbugIII on the forums:

Is it just me, or is anyone else not receiving bonuses from To Boldly Go? It's correctly adjusting milestone funds rewards for non-Kerbin bodies (at level 3), but none of the levels have correctly given funds for the first science from a biome or body.

Pilot Focus III: Show changed dV

Show the changed delta-V when a pilot is in the crew manifest in the VAB/SPH.

In actuality, this is just changing the ISP, and KER/MechJeb shows the delta-V.

Reputation from recovery again

Custom Barn Kit has the value "reputationKerbalRecovery = 25" which also applies to tourists at recovery giving too many reputation points compared to mission rewards. This makes reputation too easy to max out.

Funds values for the Minmus Program not matching up

Im not sure I understand the mission related Strategies incorrectly, or if I have a bug. Ive accepted the Minmus crewed strategy, which says it improves milestones funding rewards for minmus by 400%, and also says that it has an advance of 75K funds. Havent gotten to minmus to test the milestone rewards part just yet, but I also havent gotten the advance payment of 75K funds. Misunderstanding, or bug?

Have gotten to minmus now, and I did not get the 400% milestone reward either! I got 78,000 from the milestone, plus a bonus 62,400, instead of a bonus 312,000 funds.

I dont have a log from just after accepting the strategy, although I can get one by starting a new save. This log is from shortly after entering Minmus' SOI.

Strategies

Strategies still to be done:

  • Field Commissions - Level up while in the field.
  • Unmanned Missions - Probe missions, consider instead of making them body based having stuff like multi fly-by missions or lander missions. Encourage different things.
  • ISRU - Need something around ISRU
  • Girl Power - Strategy that boosts female Kerbals
  • Profession Strategies - Strategies that boost each of the three professions

Moon Programs not giving advances

Raised by _Zee:

Having an issue with the Mun/Minmus Probe Strategies not actually giving an advance payment. I've tested with both Mun and Minmus, tried changing scenes several times, nothing seems to actually give the +100k or +75k advance payment. This is after confirming that the Contract spawned by Mun Probes is in my active list.

and confirmed by ibanix:

I can confirm this behavior. The 'Mun Program' did not give me the 100k advance when I took the strategy.

Balance Work

This is to track balancing work that needs to be done.

  • Reputation - Balance the reputation across the board. Should not have any negative reputation requirements.
  • Stagnated Research - Balance the science costs against technologies. Cost should be equal to 3 or 4 techs for the level where the strategy is appropriate.
  • Uncrewed missions - Rewards/Cost/Durations

To Boldly Go Notification Issue.

From smjjames:

Also, minor bug with the messaging for modified rewards via contracts, namely the 'to boldly go' strategy. It'll pop up the notification for science transmitted, but any other science transmitted while the notification is still there don't get added to it (like I've seen for those distance and speed records you get early on). I'm pretty sure the bonus is still getting added.

In ScienceBooster, amount should be normalized by dataScale

Hi, found a minor issue.

The OnScienceReceiver listener in ScienceBooster is crediting extra science based on amount of data. However, that amount need to be normalized against the experiment dataScale.

This is not an issue with early-game stock experiments, as these all have dataScale = 1.

To verify that this is an issue:

  • clean KSP install
  • only Strategia and its dependencies
  • patch the thermometer experiment definition to have dataScale = 100
  • enable the policy that boost science from the home body
  • collect science from the thermometer
  • you should see an abnormally high science bonus

Pilot Focus issues with MK2 Expansion

From lude on the forums:

After the engine switches to closed cycle it has about 12-15 times the thrust for the same amount of fuel, the X-44 Mattock for example from MK2 expansion, but also all others that follow that module design

i think it's because it takes the ISP rating for the JET/opencycle in closed cycle

-- edit -- 12-15 times meaning 4000kn thrust on a rather small, it's easy to speed up to ~15000m/s right after leaving atmosphere with rather small fuel tanks, there's a few mods that offer these dual cycle engines

Vessel enroute check not working in 1.1

Need to confirm if 1.1 broke the vessel enroute check, reported by ibanix:

Oh, another thought: The "not have any vessels enroute to [body X]" does not seem to count future SOI intercepts. I have probes with existing SOI changes into Eve and Duna space, but I still can qualify for the Eve and Duna Probes strategies.

Incorrect text output for level 3 strategies

From ibanix:

Great ideas! I like these a lot more than the stock strategies. I still have something of a bug where the third-level strategies say "can't handle more than 70% commitment at this level" (when my building is level 2); but that's a cosmetic issue.

To Boldly Go not paying out

Raised by nobodyhasthis2:

I am still having problems getting "To boldly go" to work in the game. I do have a ton of mods installed and something is stopping Strategia. Although contract configure is running fine. Can I send you a PM with a link to a save file?

and _Zee:

I am not sure if you need a save with craft holding all the data just before recovery or the a save from the space center after recovery. What is more useful?

Also worth mentioning that I have science funding running (in lieu of some stock contracts). So the OnScienceReceived event would also be generating money anyway. I am wondering if blocks the biomes bonus shown above.    

I'm also having issues getting To Boldly Go to pay out any bonuses. Tested this watching my funds like a hawk after landing on the Mun for the first time.

More variety of crewed missions

From Norcalplanner:

Suggestions: This biggest drawback seemed to be when running an actual space program, using KAC and having multiple missions on the way at the same time to different destinations.  To help, you might consider making some vaguer, weaker strategies, such as "Kerbin's Moons" which would let you run multiple manned and unmanned missions to the Mun and Minmus simultaneously at a reduced benefit level.  Similarly, a weaker strategy for "Kerbin's Neighbors" would allow simultaneous missions to Eve and Duna, while "Far Out, Man" would allow simultaneous missions to Moho, Dres, Jool, and Eeloo.

Strategy Notifier Still Having Issues in Flight

From smjjames:

The planetary programs and probe missions along with the flybys and impact mission strategies keep flipping to unavailable when I go to a ship in flight mode (still in the Kerbin SoI) and then flipping back to available when I go to KSC, so, the notification pops up every time.

I have absolutely no idea why they are doing that.

Reputation from recovery

There's some problems with reputation coming from nowhere. Raised by Wercho here:

I'm getting 25 reputation for each kerbal recovered, with no strategies active. I first noticed this on Strategia 1.0, but it is still happening with 1.1.0. Here's a log with just Strategia, its dependencies, and GCmonitor installed.

I can't find anything relevant, but this section seems odd:

[WRN 08:20:28.117] [HighLogic]: =========================== Scene Change : From FLIGHT to SPACECENTER (Async) =====================
[LOG 08:20:28.658] Added -461.4915 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added -320.1254 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added -166.1564 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added -68.18783 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.658] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.659] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.659] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.659] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.659] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.659] Added 0.1293579 (-500) reputation: 'Strategies'.
[LOG 08:20:28.659] Added 0.1293579 (-500) reputation: 'Strategies'.
Playing on Linux x64.

Thanks for another great mod!

Balance negative penalties to strategies

Add some downsides to some strategies. Suggestions from ibanix:

Some of the strategies are a lot more generous than others:

"To Boldly Go" has no downsides except for the startup costs, which are really not bad at all. It could use some sort of drawback, such as -X% less funds from non-science contracts, or -X% reputation to contracts in a celestial/biome you've already visited. You're trying to Boldly Go somewhere new, right?

The same problem exists for "Local Science", because you can get a stupidly huge amount of science just from KSC/Kerbin alone, with no downsides. I'd suggest something like a large -X% funds modifier to all contract rewards while in effect. Another idea would be that a certain amount of science has to be collected from Kerbin to satisfy Local Science; if you drop the strategy before reaching this goal, you forefit lots of funds/reputation/science. 

Sigma Binary Compatibility Issue

Right now if Sigma Binary is installed, the Duna Program becomes the DunaIke program. There's some logic that needs to be pulled in from Contract Configurator to handle this.

Admin building level

The Admin building level is available only in some scenes. Fix the strategy notifier to only run in the scenes where it does work.

Notifications

Provide notifications when a strategy does a currency action.

Check manned/unmanned requirements for probe strategies

From vardicd on the forums:

Question, are the probe strategies meant to be repeatable? I just did the minmus probe program and completed it, now I can take it again... doesn't seem right that you could just do this over and make the money for it again.

The strategy should be unavailable once one has orbited the body in question. However, it may be that it's messed up with the whole manned/unmanned thing. Here's the relevant bit from the save file:

            Minmus
            {
                reached = 13761096.4699808
                Orbit
                {
                    completedUnmanned = 13768884.712759
                    vessel
                    {
                        name = Minmus 2
                        flag = Flags/UAC 3
                    }
                }
                Landing
                {
                    completedUnmanned = 13771213.4841106
                    vessel
                    {
                        name = Minmus 2
                        flag = Flags/UAC 3
                    }
                }
                Science
                {
                    completedUnmanned = 13771228.8041102
                    vessel
                    {
                        name = Minmus 2
                        flag = Flags/UAC 3
                    }
                }
                Suborbit
                {
                    completedUnmanned = 13769373.7550907
                    vessel
                    {
                        name = Minmus 2
                        flag = Flags/UAC 3
                    }
                }
                Flyby
                {
                    completedUnmanned = 13761096.4699808
                }
            }

Dark Avatars

The Gene and Wernher avatars get darkened in the various places they show up (other than the admin building).

Contract Slot Machine re-randomizing contracts

Jaxx raised on the forums:

Does anyone else have issues with the Contract Slot Machine's rewards not actually being aligned to the ones it says on the contracts list? I have CSM III and this tends to be what happens for me

Save File

New mission strategies

Suggestion from sp1989:

Have you considered adding a shuttle program and a space station program? I only ask because the only reason I don't build shuttles in career mode is because.......there are no reasons to build shuttles. Like launch a space telescope or add sections to a station and dock a fixed wing vehicle. 

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