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AirBoardGame is a versatile Virtual Table Top (VTT) platform designed for playing and creating any board game online with friends.
Home Page: https://airboardgame.net/
License: MIT License
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airboardgame's People
airboardgame's Issues
By using an arrow for instance.
See:
It would allow every player to remember which mouse move and keyboard shortcut they can use to:
Navigate in the view,
Interact with items (multiple selection, flipping, locking/unlocking, only visible by owner, ...),
etc.
A generator can wrap any other widget and add ability to clone a model infinity
To shuffle cards for example.
We want card in player hands to always seems flipped. Other player can count cards but can't see the figure.
This way boards don't move when you click on it.
This one is a tricky one: what if someone moves the item after you've moved it? When you cancel it reverse to the position you've moved or the position before the last player move? Do we want to be able to cancel other player actions? Can be a mess.
I think the best behaviour would be to cancel only our action.
To have an alternative to the selector.
Steps to reproduce it:
Load any game,
Click anywhere outside an item.
To play game with random events.
Switch to edit mode allow to show item edition and addition panels, otherwise there are hidden.
Do we need a hand space if we can flip card only for one player.
To be able to have bakground element that stays behind other.
When you have stacked elements, it should be easy to see how many elements are stacked.
We can imagine a "3d" effect or a count.
Item list function are duplicated over code, should be centralized