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View Code? Open in Web Editor NEWA MSFS Addon to improve the Cessna C152
License: GNU General Public License v3.0
A MSFS Addon to improve the Cessna C152
License: GNU General Public License v3.0
Is your feature request related to a problem? Please describe.
vPilot lighting issues when on the ground
Taxi lights weak in some situations
Describe the solution you'd like
Double-check all the light positions & bloom - hopefully this will fix the vPilot issues where you can only see strobes on the floor!
Describe alternatives you've considered
N/A
Additional context
N/A
Current version:
Describe the bug
A clear and concise description of what the bug is.
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Steps to reproduce the behaviour:
Expected behaviour
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Screenshots
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Additional context
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Current version:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
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Additional context
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Current version:
Describe the bug
Trying to set a key to increase/decrease the COM or NAV volume doesn't work. When you press the increase or decrease key, it moves the knob in the sim but when you release they key then the knob returns to the last value set by the mouse clicking on the volume control in the cockpit.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
I expect the volume knob not to reset back when I release the key
Additional context
Tested in the base sim without the mod and the volume keys work as expected
Current version:
Describe the bug
Avionics Switch doesn't physically exists in a C152, it's tied into the Master Switch!
It's causing multiple issues
To Reproduce
N/A
Expected behaviour
Everything to be controlled via Master Switch! Not just internally but the "invisible physical switch" MSFS thinks exists (as evident by using Saitek Switch Panel
Screenshots
N/A
Additional context
Only work-around fix is currently to map the "Avionics Switch" to a key however this will cause issues with the aircrafts custom systems if not used properly!
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
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Current version:
Describe the bug
High amounts of rudder input needed, investigate P-Torque Values
To Reproduce
N/A
Expected behaviour
More rudder needed, no reversal at higher speed
Screenshots
N/A
Additional context
N/A
Is your feature request related to a problem? Please describe.
English is being used for all newly create Tooltips, regardless of Game "Localization"
This is because, well, I only speak English so will need to try and find out translations!
Describe the solution you'd like
Native support
Describe alternatives you've considered
N/A
Additional context
N/A
Current version:
Describe the bug
OAT Gauge rotated
To Reproduce
N/A
Expected behaviour
Be easier to read
Screenshots
None taken
Additional context
Add any other context about the problem here.
Current version:
Describe the bug
MSFS not logging flights in internal system
To Reproduce
Fully shut down aircraft, logbook doesn't save entry
Expected behaviour
After Battery off, logbook should trigger?
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Initially reported here, I actually don't know where to begin with this one, Logbook has a magnitude of MSFS Internal issues
Did it trigger using original mod?
Can we find out if we can actually resolve this through mod or is it Asobo's issue?
Is your feature request related to a problem? Please describe.
N/A
Describe the solution you'd like
Show heading in Tooltip
Describe alternatives you've considered
N/A
Additional context
N/A
Current version:
Describe the bug
To Reproduce
N/A
Expected behaviour
...
Screenshots
N/A
Additional context
Add any other context about the problem here.
Current version:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Current version:
Describe the bug
After the UK update, several issues are starting to occur in the Cessna 152 mod. First of all, the radios won't come on. If you adjust the volume of NAV2, it will light up, but NAV1 just doesn't work at all. Secondly, the flight controls seem way off. The elevator and the ailerons aren't responding correctly to input, making it almost impossible to fly the plane.
To Reproduce
Load up any flight from the world map. Try starting dark and cold from a parking spot and you'll see that the radios won't come on after having completed the startup procedure.
Expected behaviour
The mod used to work perfectly prior to the UK update. I expected the same behavior after having installed the update.
Is your feature request related to a problem? Please describe.
VPilot/Squakbox Integration
Describe the solution you'd like
As previously discussed by devs
Describe alternatives you've considered
N/A
Additional context
None
Current version:
Describe the bug
Volume, squawk, transponder knob turn lag.
Additional context
As discussed prior by devs during cross country test flights.
I notice the fitted tranponder display is not lit........is this correct for this version ? Its not easy to read in daylight, would be impossible at night !
Current version:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
Smoothen out the VOR needle animations, seems to be a bit 'Analog' at the moment!
Describe alternatives you've considered
N/A
Additional context
As requested from HERE
Current version:
Simulation starts with Parking Brake off and plane immediately starts takeoff roll. Not able to perform checklist.
If the parking brake is quickly applied it does not hold the plane in place.
To Reproduce
Expected behavior
Optimal would be - starts at runway end with engine running at idle and parking brake on.
Is your feature request related to a problem? Please describe.
Checklists.. as they stand need a lot of work!
Describe the solution you'd like
Create custom, dynamic & interactive checklists
Describe alternatives you've considered
None... but this does go hand in hand with the POH
Additional context
Add any other context or screenshots about the feature request here.
A few of us were discussing this this MSFS_C152 mod based on DFR30q's C152X work in the MSFS forums. Several of us are seeing strong left banking from trimmed level flight. Every time I go hands off on the Honeycomb yoke the C152 banks hard to the left and won't maintain straight flight. If I revert to the C152X mod the issue is no longer present.
TBA
TBA
https://www.puc.edu/__data/assets/pdf_file/0004/9058/C152Checklist.pdf
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Current version:
Describe the bug
Disclaimer: This seems to be a MSFS-wide issue!
Anyway, mixture has been reported as flawed, this is from the default aircraft.
According to reports, 91% at sea level gives you max power and fuel flow drops dramatically above this value.
Dev's to investigate in our custom C152s to see if we can emulate.
To Reproduce
Take note of FF at 100% and at 91% (Dev Mode required as C152 has no fuel flow gauge)
Hopefully we will be able to spot it
Expected behaviour
Fuel flow should build in relation to the lever position
Screenshots
N/A
Additional context
Original Forum Post
Current version:
Describe the bug
• With 1000rpm on the ground, it taxies like a rocket. From what I remember, you actually need more than 1000rpm to get it to move, a few more 100s and then you reduce back to 1000ish rpm and it taxies nicely by itself.
• Idle RPM is quite high, it used to be around 500/600rpm on the c152 I flew back in the days. (it might explain the taxi speed as said above)
To Reproduce
...
Expected behaviour
More realistic engine parameters
Screenshots
N/A
Additional context
Reported by l3leu on Discord & Forum
Is your feature request related to a problem? Please describe.
FAQ / How-To etc.
Describe the solution you'd like
Simple wiki with information required to help people experiencing issues we can't address for various reasons
Describe alternatives you've considered
N/A
Additional context
N/A
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Current version:
Feedback from real-world c152 pilot
Just my two cents from training and flying the C152 as a student and private pilot for almost 5 years
Current version:
Describe the bug
ADF-Tuner display is blanc and shows no numbers on startup even if Tuner is tuned "ON" (or starting mid-flight/on runway)
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
I'd like to see numbers :<
Is your feature request related to a problem? Please describe.
Create and implement opening doors..
Describe the solution you'd like
Don't think this comment is needed!
Describe alternatives you've considered
N/A
Additional context
Add any other context or screenshots about the feature request here.
Current version:
Describe the bug
According to forum report, after around 30 Mins - pressing swap doesn't switch the Live Freq. to Standby but standby does move, so they end up the same!
Can't say I've noticed this but I shall investigate in our next long flight.
My initial thoughts would be that it's a FS Bug as we don't affect how the sim saves Vars
To Reproduce
Do a flight more than 30-45 mins
Try to change Freq!
Expected behaviour
Live goes to Standby as normal..?
Screenshots
N/A
Additional context
Link to original forum report!
Is your feature request related to a problem? Please describe.
Aircraft Liveries!
Describe the solution you'd like
Describe alternatives you've considered
Additional context
N/A
Is your feature request related to a problem? Please describe.
N/A
Describe the solution you'd like
Add features such as a functional/required prime before engine start, simulating exhaust and "failed starts" (due to not priming or running too rich)
Describe alternatives you've considered
N/A
Additional context
N/A
Current version:
Describe the bug
• Stall behavior is a bit odd, the nose never really wants to drop once the airplane stalls, it just goes from flying to sinking with no nose drop or reaction from the airplane. IRL you get a sudden nose drop and then it steadies into a sinking attitude during the stall (as long as you force the stall by keeping the nose high). If you release the back pressure, it recovers easily by itself. The actual airplane is quite reluctant to go into a spin, you have to give it a little help and fly it purposefully uncoordinated or kick the rudder.
Stall behavior changes with flaps and power setting too, it's always been difficult to model stall behavior in sims, I'd say that having the aeroplane to actually drop its nose would be enough for the moment
To Reproduce
...
Expected behaviour
...
Screenshots
N/A
Additional context
Reported by l3leu on Discord & Forum
I dont know if this can be implemented in the current state of the SDK or we need to wait for external plug-ins to make this happen.
Purpose is to make the plane more immersive by simulating some of the gauge behavior IRL, like:
Attitude Indicator wobble during start-up as the vacuum pump starts to ramp-up
Engine RPM erratic like behavior especially on low rpm and when reving-up and not like its on "rails"
Current version:
Describe the bug
Fuel Gauge needles are showing slightly out of Value.. this isn't helped by the fact the texture is also wrong..
To Reproduce
N/A
Expected behaviour
See above^
Screenshots
N/A
Additional context
N/A
Is your feature request related to a problem? Please describe.
Nope
Describe the solution you'd like
Install a KING KT-74 Transponder
Describe alternatives you've considered
N/A
Additional context
Current version:
Describe the bug
When setting elevator trim up/down using joystick assigned and keyboard assigned key, the trim wheel does not move, but using mouse scroll wheel or manually dragging the trim wheel moves it.. the Trim Indication adjacent to the Trim Wheel is moving accordingly without problem
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Trim wheel to respond with movment
Screenshots
N/A
Additional context
Reported by avteknisyan (Discord)
Can't start engine using the Saitek Engine Panel.
Current version:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Current version:
Describe the bug
Correct endurance & range parameters!
To Reproduce
N/A
Expected behaviour
N/A
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Current version:
Describe the bug
OAT Gauge is twisted 90* clockwise, this is from the Default ASOBO Model
To Reproduce
N/A
Expected behaviour
To not be cranking my head to read the numbers, ideally!
Screenshots
N/A
Additional context
N/A
Current version:
Describe the bug
Autopilot engages with keystroke
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Autopilot should have 0 authority
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Current version:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Hi !
First, a big thank you for this great work !
I'm just wondering if you could add a DME to the cockpit, so it become possible to fly most IFR approaches (appart GNSS ones), and fly IFR outside of the USA also.
Thanks again for your work.
Best regards !
Tim
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
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A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Current version:
Describe the bug
Right rudder is required to fly straight during a cruise (countering excess force values for the prop rotation)
To Reproduce
Screeenshots to help explain your problem.
N/A
Additional context
Reported by multiple users on Discord & Forums
Current version:
Describe the bug
Some livery Addons are appearing to be incompatible with this mod!
Here is an example reported from Flightsim.to
JPL to investigate cause & provide a "How to fix" on the GitHub Wiki
To Reproduce
As above!
Expected behaviour
All livery Addons should work natively, I will figure out if it's an issue our side or with the external mods!
Screenshots
N/A
Additional context
Issue required in regards to creating Wiki, to add to our current project timescale.
Current version:
Describe the bug
NAV Volume knob also knocks out the COM POWER if turned all the way to the left
Separate the 2 knobs styles (investigate)
To Reproduce
Move NAV Knob CCW to 7 o'clock
Expected behaviour
COM: Volume & Power State
NAV: Volume only
Screenshots
N/A
Additional context
Initially reported on the Forums!
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