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n5e-conversion's Introduction

n5econversion

N5E is a Foundry Add-On Module to convert the standard DND5E to the Naruto Based N5E version

  • Note - Compendiums are included with Module

What This Module Actually Does

  1. Include Compendiums for Clans, Features, Jutsu, Items and Class Abilities.
  2. Add new damage types (Chakra, Wind, Earth) and resistance types (Chakra, Wind, Earth).
  3. Add new spell components (Hand Seals, Chakra Molding, Chakra Seals, Mobility, Ninja Tools, Weapons, Fuinjutsu, Medical, and Clash).
  4. Add a new sense (Chakra Sight).
  5. Add new skills (Ninshou, Martial Arts, Illusion, and Chakra Control).
  6. Add a new ability activation type (Full Turn Action).
  7. Change the proficiency formula calculation.
  8. Remove Nature, and Arcana skills.
  9. Remove Verbal and Ritual spell components.
  10. Remove spell level options 6, 7, 8, and 9.
  11. Spell levels 1,2,3,4,5 & Cantrip re-assigned to E,D,C,B,S,A accordingly.
  12. Remove Spell Schools Divination, Transmutation, and Enchantment.
  13. The personality trait is now "Ambition."
  14. The inspiration is now "Will of Fire."
  15. The flaws are now "Fears."
  16. The bonds are now "Goals."
  17. The ideals are now "Drive."
  18. The currency abbreviation is now "ryo."
  19. The currency name is now "Ryo."
  20. All instance of "Spell" are now refered to as "Jutsu"
  21. The abjuration school of magic is now "Hijutsu."
  22. The conjuration school of magic is now "Taijutsu."
  23. The evocation school of magic is now "Ninjutsu."
  24. The illusion school of magic is now "Genjutsu."
  25. The necromancy school of magic is now "Bukijutsu."
  26. Replace "lbs" and "weight" with "bulk"
  27. Add Missing Languages and remove unnecessary ones
  28. Added missing Weapon Keywords
  29. Added Missing Weapon Proficiencies
  30. Added Missing Armor Proficiencies
  31. Added Missing Armor Formulas
  32. Added in hook to fix proficiency modifier

Required

  • Foundry V11
  • DND5E System Installed
  • Libwrapper
  • Warpgate
  • socketlib
  • Sequencer

STRONGLY RECCOMENDED

  • MidiQol

To Do

  • Bulk Conversion Formula
  • Add Conditions and Icons
  • Remove Spell Slots from Spell Page
  • Remove Core DnD5E Compendiums
  • Ninjutsu Save DC = INT save or CON save ( Class depending )
  • Genjutsu Save DC = WIS save or CHA save ( Class depending )
  • Taijutsu Save DC = STR save or DEX save ( Class depending )
  • Resource - Chakra ( CP )
  • Resource - Chakra Dice ( CD )
  • Counter - Downtime ( With Total and current )
  • Start work on NPC Compendium
  • Add 2 ranks of WOF
  • Add Damage Reduction to Actors

n5e-conversion's People

Contributors

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n5e-conversion's Issues

Not seeing N5E Conversion in my Module List!

Hello there Jotaro!
I want to thank you so much for putting together this because I was curious about running a game or two with N5E.
Sadly I can't seem to find this module in my module list when booting up any of my D&D5e games. What D&D system version was this developed for/compatible with?
Unrelated to my issue, once I've had time to tool around with this I'd love to chat with you about making One Piece 5e conversion, based on the PDFs floating around out there!

cant get it to work

ive tried manually installing and using the installer for foundry and both dont work the foundry install gives a error and the manual install just dont show up

Reading new ldb files

I'm currently using your jutsus.db (thanks for doing all that work!)
With the new update to move to LevelDB, the data obviously isn't stored in raw json anymore, so I'm trying to figure out how to read it.

I've tried using the FoundryVTT-cli, but none of the fvtt package [...] commands seemingly output anything.

Do you have some source of truth file for the jutsus I can pull from, or do you know how to read the new files programmatically?

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