Graduated ๐
Nowadays I'm:
- ๐ญ working on glassyPDM, a GrabCAD Workbench replacement
- ๐ฑ learning Rust and UI/UX
Scripted bot playing StarCraft II
Home Page: https://aiarena.net/bots/310/
License: MIT License
Graduated ๐
Nowadays I'm:
error log: /home/bot_player1/Monte: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.26' not found (required by /home/bot_player1/Monte)
built with linux
Make the code style consistent. For now:
productionQueue
the current method of saving up minerals for a command center works, however it breaks Monte if it is unable to expand to a new location for whatever reason (creep present, enemy army, etc). This means that since a new cc is not being placed, the bot never purchases anything else despite having excess minerals. The current method is also kinda janky.
Step
from strategy is converted into a WorkOrder
for internal useminerals
and vespene
with current values from the observation interfaceminerals
and vespene
accordingly each time we purchase somethingABILITY_ID
-> UpgradeID
and ABILITY_ID
-> UnitType_ID
specifically for work orderWorkOrder
that contains an ability id and unit or upgrade idtrainUnit
function - goal is to minimize lines of gInterface->actions
in the fileOrder.h
from suvorov-botseems to be an issue with placement even though the parameters for building the refinery are correct
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