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josephtamhk's Projects

gtext icon gtext

Emoji and Hyperlink for Unity UGUI Text ,图文混排、超链接、下划线的UGUI解决方案

guid-based-reference icon guid-based-reference

A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID

hedera icon hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

hierarchical-pathfinding icon hierarchical-pathfinding

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

hlsldecompiler icon hlsldecompiler

Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)

ilruntime icon ilruntime

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

infectedphysx icon infectedphysx

Early prototype of generating C# bindings for PhysX using Biohazrd.

ios-cmake icon ios-cmake

A toolchain file and examples using cmake for iOS development (this is a fork of a similar project found on code.google.com)

isospritesortingdemo icon isospritesortingdemo

A demo of the approach described in this video: https://www.youtube.com/watch?v=yRZlVrinw9I

jitterphysics icon jitterphysics

A cross-platform, realtime physics engine for all .NET apps.

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