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fmt_mmdl's Issues

animation folder doesnt grab all in the folder.

just a quick one. im doing the samus animations for exporting them. and from what i can see it doesnt nab all of them in the folder. only seems to be nabbing 495 frames in total (including in the preview). and when exporting to PSK and PSA the last one in the list is " borderrecoilfrontdown " . dont know if im the only one getting that issue? having it in both FBX and PSK/PSA

It also makes me want to ask did you put an import limit on the amount of animations that can be loaded at once? due to experience with nier automata reaching the ram limit of 32 bit noesis. they recently upgraded from there to 64 bit when it was availible. just thought i meight ask/mention that seeing there is over 4000 animations in her folder. you meight hit that cap pretty hard. ill definitely be splitting the animations in chunks when i can get this running again past that frame count.

PY Script settings :
bLoadVertexColors = True
bShowAllMeshes = True
bLoadAnims = True

Noesis version: 4433 32 Bit

some models have weird displaced mesh objects

as the title says some mmdls dont seem to import correctly and some of the mesh objects end up in weird places like this
image
(samus.pkg / 7493446503205414601.mmdl)
or this
image
(s090_skybase.pkg / 732919528301476980.mmdl)

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