handtrackingrecycling's People
handtrackingrecycling's Issues
Implement Local Multiplayer
Be able to connect to another user and see each other in the same physical room
3D Models = Garbage
(Optional) Device Agnostic Hand-Tracking
(Optional) Avatar Customization
Player Avatars
Set avatars for players to see each other
Garbage Physics
Be able to grab and throw Garbage Objects.
Sound Effects
Single Player Tutorial
Level to teach player how to grab objects and the rules of the game
(Movement Option 1) Adaptative Player Space
Set map size depending on Physical space size. Safety feature. All movement will be physical
Options:
-
Use Guardian (Outer Boundary deprecated?):
Pros:
- Automatic and Easy to set up for Player
Cons:
- Oculus Exclusive
- Solution deprecated, hard to code -
Set by player:
Pros:
- Device Agnostic
- Customizable
- Easy to implement
Cons:
- Less Intuitive for Player
Timer + Player Scoring
Implement Timer + decide winner depending on player score
Create XR Rig
Hand Tracking Grabbing
Containers Triggers + Tags
(Movement Option 2) Hand Transportation
Move the player based on hand interaction.
Ideas:
- Point teleport location with index finder. pull finger to teleport.
- Smooth Locomotion with finger gun pointing at direction
- Pinch teleport
(Optional) Main Menu Interactivity (Miscelaneous)
Put objects on the main menu for players to play around with (buttons, boxes, jars...)
Main Menu = Single Player or Local Multiplayer Options
3D Models = Maps
3D Models = Containers
Implement Hand Tracking
Create Garbage Prefabs
Create Containers Prefabs
Main Menu = Change Scene when players go through door
Music
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