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jfbuild's Issues

Unable to build using x64 Native Tools for VS2022

Following the guide, I received the following:

C:\jfbuild-master\kenbuild>nmake /f Makefile.msvc

Microsoft (R) Program Maintenance Utility Version 14.34.31944.0
Copyright (C) Microsoft Corporation.  All rights reserved.

        cd ".."
        "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\HostX64\x64\nmake.exe" /nologo /f Makefile.msvc /                   USE_POLYMOST=1 USE_OPENGL=1 USE_ASM=0 RELEASE=1 engine.lib
        cmd /c tools\generateversion.cmd > src\version-auto.c
fatal: not a git repository (or any of the parent directories): .git
        cl /TC /c  /Iinclude /Isrc /Ilibsquish /DRENDERTYPEWIN=1 /DUSE_POLYMOST=1 /DUSE_OPENGL=1  /nologo /MD /Zl /O2  /Fosrc/version-auto.obj src\version-auto.c
version-auto.c
        lib /out:engine.lib /nologo src\a-c.obj src\asmprot.obj src\baselayer.obj src\cache1d.obj src\compat.obj src\crc32.obj src\defs.obj src\engine.obj src\kplib.obj src\mmulti.obj src\osd.obj src\pragmas.obj src\scriptfile.obj src\textfont.obj src\talltextfont.obj src\smalltextfont.obj src\winlayer.obj src\glbuild.obj src\glbuild_fs.obj src\glbuild_vs.obj src\polymost.obj src\hightile.obj src\mdsprite.obj src\polymost_fs.obj src\polymost_vs.obj src\polymostaux_fs.obj src\polymostaux_vs.obj src\polymosttex.obj src\polymosttexcache.obj src\polymosttexcompress.obj src\rg_etc1.obj libsquish\alpha.obj libsquish\clusterfit.obj libsquish\colourblock.obj libsquish\colourfit.obj libsquish\colourset.obj libsquish\maths.obj libsquish\rangefit.obj libsquish\singlecolourfit.obj libsquish\squish.obj src\version-auto.obj
        cd "C:\jfbuild-master\kenbuild"
        link /OUT:data\game.exe /SUBSYSTEM:WINDOWS  /opt:ref /nologo /RELEASE src\config.obj src\game.obj src\gameres.res src\startwin_game.obj src\kdmsound.obj src\kdmsound_stub.obj ..\engine.lib msvcrt.lib user32.lib gdi32.lib shell32.lib ws2_32.lib comctl32.lib comdlg32.lib uxtheme.lib xinput9_1_0.lib
engine.lib(engine.obj) : error LNK2019: unresolved external symbol build_version referenced in function initengine
data\game.exe : fatal error LNK1120: 1 unresolved externals
NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\HostX64\x64\link.EXE"' : return code '0x460'
Stop.

I have tried doing the same with the 2015 x64 tools, however, the same issue still came up.

Update old documentation

Considering how much has changed from the original build text files, wouldn't it be best to update the documentation?

Gamma applied twice in "sdlayer2.c"

This is first done with curpalettefaded where the gamma is applied by the tables. Also called SDL_SetWindowBrightness with the same gamma.

I would prefer to use the original tables, because in windowed mode SDL changes the brightness for all windows, not just the game window.

compile on linux

how do you compile a simple game that loads a map in c ? where are the engine libraries located ? any hint is greatly appreciated

Unable to build this on macOS

Getting the following for everything when typing in 'make'.

error: No signing certificate "Mac Development" found: No "Mac Development" signing certificate matching team ID "S7U4E54CHC" with a private key was found.

Missing `tables.dat`

Freshly compiled, Debian 8:

  - 320x200 24-bit windowed
There was a problem initialising the Build engine: Failed to load TABLES.DAT!
   (press Return or Enter to continue)

No copy of TABLES.DAT or tables.dat is in the source.

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