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cs-wasm's Issues

Is this project still in development?

Hello, I wish to use this project for my game which needs fast scripting,
However my game will run on .NET Core and this is a .NET Framework app, I also wish to port it to other .NET Standard platforms, so it would be nice for this library to run on .NET Standard.

Also, it would be nice (not necessary) for there to be an option to use Reflection.Emit to speed up run times.

Using as a Scripting Language in a Game Engine?

Hello. I'm interested in using dynamically loaded webassembly modules as scripts in the Unity game engine. As long as this project does not have any platform-specific dependencies, I am hoping it would work on basically any platform. However, I figure that as an interpreter, and not a native VM, cs-wasm might not perform that well for this particular use case. (Realtime graphics have strict time budgets of less than 16 ms per frame.) Have you done any benchmarking?

What do you think about this use case, and might there be a possibility for a more native implementation that is closer to what is available in web browsers today?

I'd like to learn more and see what I can do next. (I have been looking at wasmer too, but that doesn't look like it'll work on android, which is my target. Maybe I'm wrong.) Thanks!

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