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How the FloatMathPlugin works?

Hi @johnmci

I am trying to integrate FDLIBM library into my Swift based (with some objc and c code too) iOS app. However, some of methods there are conflicting with math.h which is automatically included in iOS. I searched online and found your project does this. I am trying to understand how the FloatMathPlugin works so I can integrate into my app. Right now as long as I added the source code to the project, it will cause compiler issue saying redundant declaration etc.

Also, In my app, I need to use cos, sin these methods already existing in math.h. Is that possible doing?

I will really appreciate it if you can give me some insights of your solution, maybe advice/tips about how I can make it work for my case too. Thank you very much for reading this. Have a wonderful day!

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