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francylanggame-time's Issues
refactoring indexjs into classes
lives count keeper
board size decrement for higher levels
with higher levels the board should get smaller
brick collision detection
lives counter decrements past 0
paddle-testing
spacebar working to start game
see if mouse can be attached to window not just canvas
bricks removed when ball touches
board movement optimized
reset game
styling
im not sure what falls under here, but maybe we can talk and come up with some ideas
stop game between levels
wall collision detection
score keeper
board collision detection
write class to create bricks
we need to be able to generate bricks
inheritance
not sure exactly what we need here, but...
ball speed for higher levels
as levels increase board speed should as well
extra levels
get ball moving
testing
game over screen
add class to build balls
scores and lives font size increases...
after you lose a life and click the canvas to restart game
ball-testing
take move logic out of paddle class and break it into 2 fucntions
brick-testing
clicking canvas speeds up ball velocity
pause feature
ball velocity flips on pause toggle and board is still able to be moved when game is paused
game over/game won
refactor c-detection on paddle
game-testing
game needs to reset to zero state after game over
add class to build paddle
we need to be able to generate a paddle with specific widths to make the game harder as levels increase
game at zero state...
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