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whitesharks's Introduction

White Shark CMPS 170 Series Game at UC Santa Cruz

whitesharks's People

Contributors

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Watchers

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whitesharks's Issues

Scene Transition Issue

Scene transitions is buggy, clicking on one room doesn't always brings you to that room.

Can someone verify this one?

Sprite Direction

Character does not turn around if only walking a short distance

UI Immersion Issue

I'm playing this at 2 AM (and the in-game clock says this) but it is bright and sunny out the windows. ;]

Journal Movement Locking

Closing the journal causes the character to walk towards the window and flip back and forth continuously

Player walks backwards and loops walking animation

How to reproduce:
In Nina's room, click on the box on right side of room.
Then click on the phone and go through the dialogues.
Immediately after the phone dialogue ends, click on the SharkLight poster.

The player should move backwards and continuously loop the walking animation.

Nina dialogue

You're not a cop.
Obstructing an investigation.
So... what's your password?

Journal Inventory

The static inventory list in the journal isn't keeping references on scene change.

Feedback for UI

When I hover over something like the journal I should get some sort of feed back to know it's clickable.

Dialogue Errors (XML)

Clicking on blood brings up some dialog that disappears immediately. Not sure what it said.

Looping Dialogue

Sometimes the dialogue text is repeated (e.g. Shammy's detective protocol text)

Dialogue GUI

Dialogue options you click on stay highlighted once you get through that conversation. I'm not sure if you intended to have this as an indicator of what options the player has selected before or not. If this is intended, moving your mouse over the highlighted option un-highlights it, and only the most recent option selected is highlighted.

Character Movespeed

The rate the character moves is inconsistent. Clicking two steps in front of you moves as fast as moving from one side of the screen to the other.

Restart Game Bug

If you restart game, dialogue will be displayed over each other.

Pathing, Balcony

Standing between room 10 and 1, trying to walk right enters room 1 instead of walking by.

New interface GUI

We need a better interface GUI that reflects the new state of the game.

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