White Shark CMPS 170 Series Game at UC Santa Cruz
whitesharks's Introduction
whitesharks's People
whitesharks's Issues
Incorrect Dialogue Assignment, Room 10, Bed
"This bed seems to small for him" whom?
chapter2bellyalleyprefranksroom
Create Scene
Scene Transition Issue
Scene transitions is buggy, clicking on one room doesn't always brings you to that room.
Can someone verify this one?
Praise Shammy
Consult the Shammy.
Sprite Direction
Character does not turn around if only walking a short distance
UI Immersion Issue
I'm playing this at 2 AM (and the in-game clock says this) but it is bright and sunny out the windows. ;]
Journal Movement Locking
Closing the journal causes the character to walk towards the window and flip back and forth continuously
Chapter 2 - Scene list
I believe I can fly
player floats mid air in chapter1finoddiceend scene
chapter2finplazafirstarrival
Create Scene
chapter2bellybrainroomcutscene
Create Scene
chapter2bellybarfirstarrival
Create Scene
Player walks backwards and loops walking animation
How to reproduce:
In Nina's room, click on the box on right side of room.
Then click on the phone and go through the dialogues.
Immediately after the phone dialogue ends, click on the SharkLight poster.
The player should move backwards and continuously loop the walking animation.
chapter2finplazapassingthroughpostcafe
Create Scene
Nina dialogue
You're not a cop.
Obstructing an investigation.
So... what's your password?
Journal Inventory
The static inventory list in the journal isn't keeping references on scene change.
chapter2bellymarketempty
Create Scene
chapter2moesroom
Create Scene
chapter2finofficewalkway
Create Scene
Feedback for UI
When I hover over something like the journal I should get some sort of feed back to know it's clickable.
Scene 2 Transition
Add to end of Office conversation during chapter 1.
Art Issue: Nina
Nina Holds Phone, claims not to have phone.
Dialogue Errors (XML)
Clicking on blood brings up some dialog that disappears immediately. Not sure what it said.
Looping Dialogue
Sometimes the dialogue text is repeated (e.g. Shammy's detective protocol text)
chapter2franksroom
Create Scene
chapter2bellyalleypremoe
Create Scene
Dialogue GUI
Dialogue options you click on stay highlighted once you get through that conversation. I'm not sure if you intended to have this as an indicator of what options the player has selected before or not. If this is intended, moving your mouse over the highlighted option un-highlights it, and only the most recent option selected is highlighted.
Add metadata to dialogues
Metadata should be used in dialogues to determine what gets shown or not shown
New Build for QA Testing
For 5/18/2014
Character Movespeed
The rate the character moves is inconsistent. Clicking two steps in front of you moves as fast as moving from one side of the screen to the other.
Finish Chapter 4 Script
chapter2bellymarketpeijun
Create Scene
Restart Game Bug
If you restart game, dialogue will be displayed over each other.
Dialogue ellipsis by ... shouldn't have a capitalized letter afterwards
Add in animation to dialogue
Add in transition animation between messages in dialogues for better player feedback
Dialogue Background (When No Character is Specified)
Some text is hard to read against the backgrounds.
chapter2finplazapassingthroughprecafe
Create Scene
Finish Chapter 2 Script
Chapter 2 - Asset list
Respawning Items
When was this added at the bottom?
Pathing, Balcony
Standing between room 10 and 1, trying to walk right enters room 1 instead of walking by.
chapter2fincafepreclue
Create Scene
Line length in dialogues
Adding backspaces to lines in case they're too big for one line
Finish Chapter 3 Script
Test
Test
Prologue Walking/Clipping
Prologue
Character can walk off ground
New interface GUI
We need a better interface GUI that reflects the new state of the game.
Room 0 Pathing Issue
In "Room 0" I got stuck on geometry trying to walk over to the guy.
Liam's Dialogue loops.
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