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tutorial's Introduction

SgtCaze's Tutorials Repo

I have consolidated, reformatted and greatly improved the provided code for readability, scalability and more.

Seasons

To keep the repos in order (ascending), I have split the resources into seasons. Seasons are composed of 10 "episodes" each.

Index

Season 1:

  • EP0 - Introduction
  • EP1 - "Simple Motd" - A simple introduction to event listening
  • EP2 - "Basic Commands" - Creating simple commands with arguments
  • EP3 - "ItemStacks and Lore" - Creating items with display names and lore
  • EP4 - "Virtual Inventories" - Creating virtual inventories with ItemStacks
  • EP5 - "Permissions" - An example of protecting commands/actions with permissions
  • EP6 - "Custom Books" - Create custom books with colored text/meta
  • EP7 - "Fireworks" - Using FireworkBuilder to create fireworks
  • EP8 - "Repeating Tasks" - An example use of the Bukkit scheduler
  • EP9 - "Delayed Tasks" - An example use of the Bukkit scheduler

Season 2:

  • EP10 - "Chat Format" - Create your own chat format with permissions
  • EP11 - "Scoreboards" - Simple example of scoreboards and nametags
  • EP12 - "Signs" - Colored Signs and Sign Recognition
  • EP13 - "Simple Effects" - Creating visual/sound effects for players
  • EP14 - "Spawn Mobs" - Spawning mobs and modifying attributes
  • EP15 - "Manipulation" - Alter mechanics to ride arrows and cancel block physics
  • EP16 - "Projectiles" - Create explosive snowballs and teleporting arrows
  • EP17 - "Json Chat" - Using ChatSerializer to send unique chat formats
  • EP18 - "Boss Bar" - Using BarAPI to modify the boss bar
  • EP19 - "Config Files" - Retrieving simple information from config files

Season 3:

  • EP20 - "Custom Currencies" - Creating unique currencies
  • EP21 - "Animations" - A rudimentary (non-practical) animation of item lore
  • EP22 - "Virtual Shops" - Applying EP20's code to create custom shops
  • EP23 - "Remote Entities" - Implementing Remote Entities to create custom mobs
  • EP24 - "HashMaps" - Demonstration of HashMaps to store keys and objects
  • EP25 - "Minigame" - A simple implementation of game logic/tasks/messages etc
  • EP26 - "MySQL" - How to use MySQL by sending and retrieving data via PreparedStatements

License

Steal it all.

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