A Blender addon designed to project images from the clipboard onto meshes.
This addon contains two operators that use the clipboard for efficient texture and image data transfer.
This operator allows you to render an image from a specifically selected camera to your clipboard, bypassing the usual process of rendering from the active camera.
Reverse the process by projecting an image from your clipboard onto a selected mesh, following these steps:
- Copy any image to your clipboard (e.g., from Photoshop or the web).
- In Blender, select your desired projection camera.
- Shift-select the mesh you wish to apply the projection to. Make sure the camera is selected and the mesh is active.
- Enter
Edit Mode
and select the faces on which the image will be projected. - Navigate to the
Material
properties, locate theClipboard Project
panel, and specify theTextures Location
for saving the new texture images. - Click
Project Clipboard on Faces
to apply the projection.
The different operators are mapped to the following shortcuts:
Operator | Shortcut |
---|---|
Render image to clipboard | CTRL + SHIFT + C |
Project clipboard on mesh | CTRL + SHIFT + V |
- Node Group Handling: Use the
Node Group
field in theClipboard Project
panel to manage shader sharing between textures via nodes. Clear the field for textures requiring unique node trees, or retain the setting for textures that are part of a composite. - Rigged Mesh Support: The addon works on rigged meshes as well, performing the necessary operations on a copy of the object and armatures to ensure a correct UV projection from the camera, without affecting the original rig.
To install this addon, you can follow these steps:
- Download
blender_clipboard_projection.zip
in the release - In Blender, go to
Edit -> Preferences... -> Add-ons -> Install
and select the zip file