Proximity game, be careful it pulls in...
This is a port of a https://proxx.app/ game, so it can be played in the terminal window, a.k.a Minesweeper.
An unrevealed cell might have a black hole behind it, it might not. The idea is to clear all the cells that don't have black holes behind them.
But, cells are unrevealed, right? So how are you supposed to avoid them?
Here's how: If you avoid revealing a black hole during the move, the number tells you how many of the 8 surrounding cells are a black hole. If it's blank, none of the surrounding cells is a black hole. Continue moving and revealing cells until only those with a black hole behind it are unrevealed.
git clone [email protected]:John-Li/proxx_game.git
cd proxx_game
ruby proxx_game.rb
git clone [email protected]:John-Li/proxx_game.git
cd proxx_game
docker-compose run game