joeydp / factorio-better-air-filtering Goto Github PK
View Code? Open in Web Editor NEWA mod for Factorio that provides complex air filtering steps to remove pollution.
License: MIT License
A mod for Factorio that provides complex air filtering steps to remove pollution.
License: MIT License
When you have air filters working on surface and a warp happens to different surface i get a crash message:
Error while running event better-air-filtering::on_tick (ID 0)
LuaSurface API call when LuaSurface was invalid.
stack traceback:
[C]: in function '__index'
__better-air-filtering__/control.lua:412: in function 'get_pollution'
__better-air-filtering__/control.lua:130: in function 'absorbChunk'
__better-air-filtering__/control.lua:125: in function 'f'
__better-air-filtering__/control.lua:291: in function <__better-air-filtering__/control.lua:286>
Potentially it can also clash with NewGame+ mod.
Hi there !
I preferred to post here than on the mod's portal forums to be able to add images more easily, or post saves if needed, I hope it suits you.
When I try to automate a direct close circuit of recyclable filters, (first picture) I put four/five of them so that the operation is continuous, but after some time ends up only one filter left in the circuit ; Is this normal ? (A more decentralized production is planned anyway, it was just for test purpose.)
Then wanted to make some try on a creative/all tech fresh save, I got a crash. (Second pic)
Edit: Oops, I didn't have the reflex to save that creative world, I should have because I'm not able to replicate the issue since...
What I did : Placed filtering machines ; Wonder why they don't want to take any filter ; Remember that I read on the forum ten minutes ago that it's because there is no pollution ; Blame myself for being stupid ; Install a lot of coal mining to make pollution (as coal for the filter) ; Still doesn't want to take the filter so try to remove / replace it ; Crash.
.
Optional read, I'd also like to ask a question, just out of curiosity :
I have read what has been said on multiple topics about inserters unable to recover used filters from MK1 air filtering, but I confess I don't quite understand : Why does it work with other entities in the game, such as nuclear reactors ? Why does it work with the MK2 air filtering ? Why when I try it, it works a first time before stopping ? As an oblivious person to anything code related, that makes no sense ! ^^
Thanks for your work !
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