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js5m-boombox's Introduction

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Description

This is an updated version of a boombox script I previously released, that lets the player have a useable boombox item in their inventory and use it to play songs/sounds. This utilizes ox_lib and a better 3d sound resource.

Usage

Add song mp3/ogg files to the chHyperSound resource, and add them to the js5m-boombox config. In its current state, the menu will only display the tapes/songs that you have available in your inventory, via GetPlayerData().items in the client. The person that put down the boombox is the only person that can interact with the boombox.

I have included a pdn template file I've used to create tape/song inventory images, using real covers, and an example of one of them.

Items

You will need a useable item of a boombox to be added to your items.

boombox

Make Your Own Tapes

See the config for information about the tape items.

Dependencies

  • qb-core
  • ox_lib
  • ox_target
  • chHyperSound - Using my own fork of HyperSound as the original has been archived. Huge credit to charleshacks for creating this. It's a far-superior version of 3d sound than my original attempt.

Preview

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Joe Szymkowicz FiveM Development

js5m-boombox's People

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dafkedd goldo-dev

js5m-boombox's Issues

qb-target

does this work with qb-target or just ox

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