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Joe Osborn's Projects

metric-eval icon metric-eval

Evaluating play trace dissimilarity metrics, especially Gamalyzer.

ol-catalog icon ol-catalog

Documents leading up to a definitive catalog, tutorials, etc on the use of operational logics in game studies, criticism, design, and AI.

playspecs-js icon playspecs-js

Reference implementation for Playspecs' matching application, in ES6.

puzzlescript icon puzzlescript

Open Source HTML5 Puzzle Game Engine. This fork messes with the replay/autoplay features to make it easier to integrate with Gamalyzer or other design assistance tools. The analyzer branch also has some automated analysis features!

reductionist icon reductionist

Efficient model-checking of Expressionist grammars by reduction to symbolic visibly pushdown automata

retro-rs icon retro-rs

Minimal libretro frontend for computer-controlled game-playing agents

retroarch icon retroarch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.

salamanderl icon salamanderl

A summer project of a handful of USC IMD MFA '12 students. There is more to these salamanders than there might at first appear.

spcs-ai icon spcs-ai

Stanford Pre-Collegiate Studies Summer 2016 AI Course

srpgck icon srpgck

The Strategy RPG Construction Kit for Unity.

tilesense icon tilesense

A sense model and library for 3D tile-based games. Intended largely for roguelikes. Provides field of view, lighting, a basic entity model, maps, and support for portal-based renderers.

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